2016 video game
SuperHyperCube | |
---|---|
Developer(s) | Kokoromi |
Publisher(s) | Polytron |
Platform(s) | PlayStation 4, Windows |
Release | PlayStation 4 October 13, 2016 (October 13, 2016) Windows November 7, 2017 (November 7, 2017) |
Genre(s) | Puzzle |
Mode(s) | Single-player |
SuperHyperCube is a 2016 puzzle video game by Kokoromi and Polytron for PlayStation VR and SteamVR.
Development
An early version of the game was distributed as freeware in 2008. The developers were inspired by science fiction films and the Light and Space minimalist art movement. The team canceled Oculus Rift support after revelations that Oculus founder Palmer Luckey had financially backed Nimble America, an organization backing Donald Trump's 2016 United States presidential campaign. SuperHyperCube had been previously announced as timed exclusive for PlayStation VR. It was a PlayStation VR launch title, released on October 13, 2016. The game was later released for HTC Vive headsets via SteamVR on November 7, 2017.
Reception
This section needs expansion. You can help by adding to it. (September 2023) |
Aggregator | Score |
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Metacritic | PS4: 74/100 |
Publication | Score |
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Destructoid | 7/10 |
GameSpot | 6/10 |
IGN | 9/10 |
The PlayStation 4 version of SuperHyperCube received "mixed or average" reception according to review aggregator Metacritic, scoring 74/100, based on 15 reviews.
References
- "IndieGames.com - The Weblog Freeware Game Pick: Super Hypercube (Kokoromi)". indiegames.com. November 21, 2008. Retrieved October 12, 2016.
- "SUPERHYPERCUBE finds common ground between Tetris and Blade Runner - Kill Screen". killscreen.com. November 30, 2015. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- "SuperHyperCube team cancels Oculus support, citing founder's political stance - Polygon". polygon.com. September 23, 2016. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- "SUPERHYPERCUBE Coming Exclusively to Project Morpheus". June 16, 2015. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- ^ "Superhypercube Review - IGN". ign.com. October 5, 2016. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- Estrada, Marcus (November 5, 2017). "SUPERHYPERCUBE Blasts onto HTC Vive this Week". Hardcore Gamer. Archived from the original on September 2, 2023. Retrieved November 10, 2020.
- ^ "SuperHyperCube for PlayStation 4 Reviews". Metacritic. Fandom. Archived from the original on September 2, 2023. Retrieved September 2, 2023.
- "Review: SuperHyperCube". destructoid.com. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- "SuperHyperCube Review - GameSpot". gamespot.com. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
Further reading
- Hudson, Laura (September 28, 2016). "Virtual Reality's Possibilities Lure Video Game Developers". The New York Times. ISSN 0362-4331. Archived from the original on September 2, 2023. Retrieved July 12, 2020.
External links
Portal:
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