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Aegyptus (game)

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Historical roleplaying play-by-mail game This article is about the historical play-by-mail game. For other uses, see Aegyptus (disambiguation).
Aegyptus
PublishersWorld Campaigns
Years active1984 to unknown
Genresplay-by-mail
LanguagesEnglish
PlayersUp to 150 per game
Playing timeUnlimited
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns

History and development

Aegyptus was a role-playing play-by-mail game published by World Campaigns. It was computer moderated, and open-ended. It was a strategic-tactical, historical game of medium to hard complexity.

The game was announced in the May–June 1984 issue of Paper Mayhem.

Gameplay

The game setting was an imaginary country on historical Earth, akin to the Greek city-states. Players roleplayed through the copper, bronze and iron ages. Up to 150 players could play in a game. As part of gameplay, "Players begin as the leader of a herding tribe. You progress to a farming tribe, to a city, state, and then an empire." Play possibilities and turn fees increased as players rose in stature, with $15 turn fees for players leading empires which could comprise thousands of people. Combat, economics, and technology were elements of gameplay.

Reception

Editor Bob McLain reviewed the game in a 1984 issue of Gaming Universal. He recommended the game, stating that it was "A truly impressive game of developing civilization." Overall, McLain rated it four stars of five, or "exceptional".

See also

References

  1. ^ World 1984. p. 20.
  2. ^ Editors 1984. p. 18.
  3. ^ Gooch 1985. p. 12.
  4. ^ McLain 1984. p. 56.
  5. Flagship Editors 1984. p. 37.

Bibliography

  • Editors (May–June 1984). "GameLine News & Updates: World Campaigns". Paper Mayhem. No. 6. p. 18.
  • Flagship editors (Autumn 1984). "The Spokesmen Speak". Flagship. No. 4. p. 37.
  • Gooch, Larry T. (September–October 1985). "Aegyptus: A Game Review". Paper Mayhem. No. 14. pp. 7–13.
  • McLain, Bob (Summer–Fall 1984). "Gamealog: Aegyptus". Gaming Universal. No. 3–4. p. 56.
  • World Campaigns (July–August 1984). "A is for Aegyptus". Paper Mayhem. No. 7. p. 20.

Further reading

  • Sayers II, S.B. (January–February 1987). "Getting On (The Nomadic) Track". Paper Mayhem. No. 22. pp. 27–28.
  • Simmons, Steve (February 1987). "Food in Aegyptus". The Postal Warrior. No. 1. p. 22.
  • Webb, H. Randall (March–April 1986). "Troop Choices in Aegyptus". Paper Mayhem. No. 17. pp. 10, 12.
  • Webb, H. Randall (May–June 1986). "Setting up Your Aegyptus Tribe". Paper Mayhem. No. 18. pp. 10–11.
  • Webb, Randall (February 1987). "Technology Comes to Aegyptus". The Postal Warrior. No. 3. pp. 12–17.
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