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== WARNING == | |||
This is a legal warning that principals, agents or supporters, paid or unpaid, affiliated or not affiliated, of Monkey House Games shall not alter the content of this page, especially to reflect any ownership or claim to the exclusive right to publish or administer the games' trademark, and unless a contextual link can be provided to a clear ruling in any jurisdiction which specifically refutes and shows a decisioning of disputed facts regarding these issues, violators will be added to suit if necessary. Any dissemination of further misrepresentation constitutes libel and defamation and will be pursued to the full exttent of the law. Fantasy Games Unlimited has already retained legal representation in the matter pursuant to their obligation. | |||
Dated 19 Nov 2010. |
Revision as of 15:56, 19 November 2010
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The article should definitely mention that in V&V you played yourself, as that sets it apart from most other games. If I remember correctly, it worked like that: You (in real life) are the "secret identity" of the superhero you play, so character generation is "guessing yourself" plus adding superpowers.
A mechanics sections should be added, summarizing the playing style of V&V. I'm sure a lot of readers would be interested, besides myself.
- Added a note about the self-character bit as well as a note about the difficult self-assessment of characteristics (I never did figure out how you were supposed to form a game out of people who all had differing ideas of humility. It's just an invitation for someone to cause a fight by overestimating himself)24.165.210.213 15:03, 13 October 2006 (UTC)
Features of the Game
Someone with a copy of the game should probably discuss in more detail:
1. Major features of the game:
a. playing "yourself" with superpowers. b. random superpower generation c. The ability to have "ad hoc" superpowers d. The combat system
2. Proliferation of game adventures ("modules"), and the DNAgents licensed sourcebook.
3. Legal status (FGU vs. creators) from the late 80's until now.
4. Jeff Dee's Living Legends game as an unofficial successor.
Also, the Crisis in Crusader's Citadel module information should probably be pared down. Aside from being sold as part of the boxed set, it really doesn't warrant as much space as is devoted to it.
70.96.253.30 16:58, 5 April 2006 (UTC)Chefmark
Added to list of published material
I added items from Jeff Dee's V&V Collector's Checklist to the list of published material. His page used as a source is here:
http://www.io.com/unigames/vclist.html
I also corrected the Most Wanted entry, for somewhat obscure reasons Most Wanted Volumes 1 and 3 were published, Volume 2 was never finished.
List of Villains and Vigilantes adventures and supplements
Added the link for a Publications article, I'll add the article later (unless someone else beats me to it -- it's the same list as the one in an earlier version of the article). Not sure why it was deleted, many other RPG articles have a product/adventure list.
I put it in, if I missed something anybody who knows better is welcome to fix it. Gladrius 19:20, 10 July 2007 (UTC)
Fair use rationale for Image:V&V Module CCC.jpg
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BetacommandBot (talk) 05:56, 21 January 2008 (UTC)
WARNING
This is a legal warning that principals, agents or supporters, paid or unpaid, affiliated or not affiliated, of Monkey House Games shall not alter the content of this page, especially to reflect any ownership or claim to the exclusive right to publish or administer the games' trademark, and unless a contextual link can be provided to a clear ruling in any jurisdiction which specifically refutes and shows a decisioning of disputed facts regarding these issues, violators will be added to suit if necessary. Any dissemination of further misrepresentation constitutes libel and defamation and will be pursued to the full exttent of the law. Fantasy Games Unlimited has already retained legal representation in the matter pursuant to their obligation. Dated 19 Nov 2010.
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