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{{Short description|2006 video game}}
{{infobox CVG
{{Good article}}
|title = Guitar Hero II
{{Infobox video game
|image = ]
| title = Guitar Hero II
|developer = ]
| image = Guitar Hero II.jpg
|publisher = ]
| caption = PlayStation 2 cover art
|designer = ]
| developer = ]
|engine =
| publisher = ] (PlayStation 2) <br/>] (Xbox 360)
|released = {{flagicon|USA}} ], ] (])<br/p> {{flagicon|Australia}} ], ] (])<br/> {{flagicon|UK}} ], ] (])<br/> {{flagicon|Europe}} ], ] (])<br/> {{flagicon|USA}} ] (])
| director = Daniel Sussman
|genre = ]
| series = '']''
|modes = ], ]
| platforms = ], ]
|ratings = ]: Teen
| released = '''PlayStation 2'''<br />{{Video game release|NA|November 7, 2006|AU|November 15, 2006|EU|November 24, 2006}}'''Xbox 360'''<br />{{Video game release|NA|April 3, 2007|AU|April 4, 2007|EU|April 6, 2007}}
|platforms = ], ]
|media = ] | genre = ]
| modes = ], ]
|requirements =
|input = ] controller
}} }}
'''''Guitar Hero II''''' is a ] and sequel to the original '']'', released for the ] ]<ref></ref> ] and pending release for the ].<ref name="xbox_conf">{{cite web| title = X06: Guitar Hero 2 Announced for 360 | url = http://xbox360.ign.com/articles/735/735722p1.html | publisher = IGN}}</ref>


'''''Guitar Hero II''''' is a 2006 ] developed by ] and published by ] for the ] and ] for the ]. It is the sequel to '']'' (2005) and the second installment in the ]. The game was first released for the PlayStation 2 in November 2006, and then for the Xbox 360 in April 2007, with additional content not originally in the PlayStation 2 version.
==History==
''Guitar Hero II'' was released for the PlayStation 2 on ] ] in North America and ] ] in Australia <ref></ref>, and is scheduled to be released ] ] in the United Kingdom <ref></ref> and ] ] in Europe, while the ] version is currently scheduled for release in 2007. ''Guitar Hero'' ] controllers are compatible with the PS2 version of ''Guitar Hero II''; the Xbox 360 version will have its own exclusive Mini ] guitar. Pre-ordered copies of ''Guitar Hero II'' came with a classic red SG Guitar (different from cherry red), a ''Guitar Hero II'' shirt, and stickers.<ref>{{cite web| title = Guitar Hero II Single Player Bundle (Game+Guitar) | url = http://www.redoctane.com/guitarhero2-bundle.html}}</ref>


Like in the original ''Guitar Hero'', the player uses a peripheral in the shape of a solid-body ] to simulate playing ] as ]s scroll towards the player. Most of the gameplay from the original game remains intact, and provides new modes and note combinations. The game features more than 40 popular licensed songs, many of them ]s recorded for the game, spanning five decades (from the 1960s to the 2000s). The PlayStation 2 version of ''Guitar Hero II'' can be purchased individually or in a bundle that packages the game with a cherry red ] guitar controller. The Xbox 360 version of the game is offered in a bundle that packages the game with a white ] guitar controller.
On October 5, 2006, in issue #110 of ], a demo of ''Guitar Hero II'' was released to the public.<ref>{{cite web|title = Playstation.com - OPM - Issue 110| url= http://www.us.playstation.com/News/OPM/110}}</ref> It features four playable songs on all four difficulty levels, in both single player and co-op modes. The demo does not feature the ability to flip the notes for left-handed players, however. The demo features the songs "]", "]", "]" and "]".


Since its release, ''Guitar Hero II'' has been met with both critical and commercial success, helping the ''Guitar Hero'' series become a cultural phenomenon.<ref name="nytimes">{{cite news|url=https://www.nytimes.com/2007/07/15/fashion/15guitar.html?ex=1343275200&en=80d6a7f2b164a837&ei=5124&partner=permalink&exprod=permalink|title=Virtual Frets, Actual Sweat: The New Karaoke|work=The New York Times|last=Zezima|first=K.|date=2007-07-14|access-date=2008-07-24|archive-date=2008-12-06|archive-url=https://web.archive.org/web/20081206060049/http://www.nytimes.com/2007/07/15/fashion/15guitar.html?ex=1343275200&en=80d6a7f2b164a837&ei=5124&partner=permalink&exprod=permalink|url-status=live}}</ref> As of December 1, 2007, the game has sold 3.1 million copies. It has spawned the "expansion" title '']'' for the PlayStation 2. A sequel, '']'', was released in 2007.<ref>{{cite web | url = http://www.gamedaily.com/articles/features/breaking-guitar-hero-development-goes-to-neversoft/69929/?biz=1 | archive-url = https://web.archive.org/web/20090218201306/http://www.gamedaily.com/articles/features/breaking-guitar-hero-development-goes-to-neversoft/69929/?biz=1 | archive-date = 2009-02-18|title=Gamedaily: Guitar Hero Development Goes to Neversoft|publisher=GameDaily|date=2007-01-16|access-date=2008-07-24|last=Brightman|first=James}}</ref>
RedOctane recently revealed they will be releasing a wireless guitar controller for the PS2 ''Guitar Hero'' titles. It will be available in a glossy white finish and go on sale November 17.<ref>{{cite web| title = RedOctane Unveils Guitar Hero Wireless Guitar Controller | url = http://biz.yahoo.com/bw/061027/20061027005172.html?.v=1}}</ref><ref>{{cite web| title = Guitar Hero cuts the cords | url = http://www.gamespot.com/news/6160614.html?tag=latestnews;title;1}}</ref> North American television commercials for ''Guitar Hero II'' started airing no later than ], ], and prominently feature both the classic red SG and white wireless SG controllers.


==Gameplay== == Development ==
] (PS2) and ] (Xbox 360)]]
The game features 64 songs, 40 of which are licensed tracks, and while most of these are covered in-studio as in the previous '']'' title, certain tracks such as ]'s "Stop", ]' "John The Fisherman" and all 24 bonus tracks are the original track. The gameplay is based on the successful formula created in the original ''Guitar Hero''; the player must use the guitar peripheral to play scrolling notes by holding the corresponding fret button on the guitar neck and pressing the strum bar simultaneously.
The surprise success of '']'' readily led to the development of a sequel for the game.<ref name="ign interview tam">{{cite web | url = http://ps2.ign.com/articles/701/701726p1.html | title = Guitar Hero II Interview | publisher = IGN | date = 2006-04-17 | first = Chris | last = Roper | access-date = 2008-07-24 | archive-date = 2009-02-06 | archive-url = https://web.archive.org/web/20090206223623/http://ps2.ign.com/articles/701/701726p1.html | url-status = dead }}</ref> According to developer John Tam, the team felt they "hit the sweet spot" of genres and decades within the set list and wanted to maintain that for the sequel.<ref name="ign interview tam"/> The costs of obtaining licensing rights for music from "big bands" such as ], ], ], and ], in addition to the lack of understanding of how the music would be used prevented these groups from being used in ''Guitar Hero''. However, Tam notes that with the success of ''Guitar Hero'', "They understand that we're not going to embarrass their music, we're going to actually pay homage to their music and get it to the point where people are going to fall in love with their music and understand their music in a totally different way than they've ever experienced it before."<ref name="ign interview tam"/> They also had requests by artists to include master tracks within the game.<ref name="ign interview tam"/>


In addition to working more directly with artists, RedOctane and Activision worked with various musical instrument and equipment companies to provide in-game ]. Such vendors include BOSS Effectors, DW Drums, Eden Bass Amplification, EMG, ], Ernie Ball Strings, ], ], ], Kramer, Krank, Line 6, Mesa Boogie, MusicMan Basses, ], ], Roland, Vans and the Vans Warped Tour, VHT, and Zildjian.<ref>{{cite web | url = http://games.ign.com/articles/743/743716p1.html | title = Guitar Hero II Partners with Music Companies | access-date = 2008-04-17 | publisher = IGN | date = 2006-11-02 | author = IGN Staff | url-status = dead | archive-url = https://web.archive.org/web/20081206080027/http://games.ign.com/articles/743/743716p1.html | archive-date = 2008-12-06 }}</ref>
Several changes have been made to the gameplay mechanics of ''Guitar Hero II'':
]
* Three-button chords, requiring three fret buttons to be held down for the note to successfully be played.
* Pull-offs no longer require the lower note to be held down, and the window for strumming hammer-ons and pull-offs has been increased, making both techniques easier to utilize. Although these techniques have become easier, the overall difficulty seems to have been increased to compensate and more rapid-fire note sequences are seen in this iteration.
* The fretboard will now shake when the player breaks a note streak, the severity of which depends on the length of the streak. In multiplayer modes, the fretboard will shake only on the player's side who broke the streak.
* Lefty flip is now an available option that can be toggled from the pause menu while playing a song. The player no longer needs to quit to the main menu to change this option every time.
* After the song is completed, the player can view a More Stats screen, detailing the percentage of notes played for each section of the song, the average multiplier the player had throughout the song, as well as the total number of notes played.
* High scores achieved during "Career Mode" are now included on the high score lists viewed in "Quick Play" mode (rather than keeping two separate high score lists, as in the previous game). Guitar Hero proved to be a massive hit among the homosexuals, and it is expected that this game will produce the same hit.


''Guitar Hero II'' was originally announced for the PlayStation 2 on April 17, 2006.<ref>{{cite web|url=http://kotaku.com/167725/guitar-hero-ii-officially-announced?tag=gamingbreaking|title=Guitar Hero II Officially Announced|last=Crecente|first=Brian|date=2006-04-17|website=Kotaku|url-status=live|archive-url=https://archive.today/20120726152238/http://kotaku.com/167725/guitar-hero-ii-officially-announced?tag=gamingbreaking|archive-date=2012-07-26|access-date=2008-07-24}}</ref> A demo version of the PlayStation 2 version of ''Guitar Hero II'' was released with issue #110 of '']'' on October 5, 2006.<ref name="opm-demo">{{cite web|title = PlayStation.com - OPM - Issue 110|url = http://ps2.ign.com/objects/844/844491.html|work = Official PlayStation Magazine|date = 2006-11-06|access-date = 2008-07-24|archive-date = 2008-12-06|archive-url = https://web.archive.org/web/20081206094258/http://ps2.ign.com/objects/844/844491.html|url-status = live}}</ref><ref>{{cite web | url = http://www.pinkgodzillagames.com/pink_godzilla_news/four_song_guitar_hero_ii_demo.php | archive-url = https://web.archive.org/web/20080530004327/http://www.pinkgodzillagames.com/pink_godzilla_news/four_song_guitar_hero_ii_demo.php | archive-date = 2008-05-30 | title = Four Song Guitar Hero II Demo Unleashed to the Public | publisher = Pink Godzilla Games | access-date=2008-07-24}}</ref> Features of the demo included four playable songs on four difficulty levels for single player and co-op modes. Demo releases do not feature the ability to flip the notes for left-handed players. Demo versions feature the songs "]", "]", "]" and "]".<ref name="opm-demo"/> The retail game was released for the PlayStation 2 on November 7, 2006, in North America,<ref name="Overview GSpy">{{cite web|url=http://ps2.gamespy.com/playstation-2/guitar-hero-2-bundle/|title=Guitar Hero II (Game & Guitar Controller Bundle)|publisher=GameSpy|access-date=2016-04-11|archive-date=2017-01-17|archive-url=https://web.archive.org/web/20170117063929/http://ps2.gamespy.com/playstation-2/guitar-hero-2-bundle/|url-status=live}}</ref> November 15, 2006 in Australia,<ref>{{cite web|url=http://palgn.com.au/article.php?title=Updated+Australian+release+list,+13/11/06&id=5860&sid=bb3a2c2d3c59977459790dbc88023beb|title=PALGN Updated Australian release list|date=2006-11-13|access-date=2008-07-24|website=PALGN|url-status=dead|archive-url=https://web.archive.org/web/20081202023119/http://palgn.com.au/article.php?title=Updated+Australian+release+list%2C+13%2F11%2F06&id=5860&sid=bb3a2c2d3c59977459790dbc88023beb|archive-date=2008-12-02}}</ref> and November 24, 2006, in Europe.<ref>{{cite web|url=http://news.spong.com/article/10904/Guitar+Hero+2%3A+Full+Song+List+Inside|title=Spong confirm release UK date|access-date=2008-07-24|date=2006-10-06|publisher=Spong|archive-date=2008-05-28|archive-url=https://web.archive.org/web/20080528203612/http://news.spong.com/article/10904/Guitar+Hero+2%3A+Full+Song+List+Inside|url-status=live}}</ref> It was released as both a stand-alone game, and as a bundle containing the game with a cherry ] guitar controller.<ref name="Overview GSpy"/>
===Career===
In career mode, a player creates a band name and selects one guitarist from the available characters. Only the lead guitar is available to be played in this mode. Over the course of the career mode, the band plays at the eight different venues available in the game. After completing the required number of songs (three or four depending on the difficulty), the fans in the crowd will chant for an encore (except on Easy); passing the encore song will unlock the next tier of songs.


=== Xbox 360 version ===
As the player completes the songs, the band will earn money towards their purchases at The Store, which include bonus songs, new guitars with new finishes, three unlockable characters, unlockable alternate outfits and behind the scenes videos. Eight guitars are unlocked for purchase in The Store by completing each difficulty and then receiving a review of five stars in each of the forty main songs. Purchases in The Store carry over to each difficulty in career mode and every game mode.


When Activision purchased RedOctane in ], the company expressed strong interest in bringing the ''Guitar Hero'' series to "every significant new format" in order to take advantage of the next generation of consoles.<ref>{{cite web | url = http://www.gamespot.com/news/6157997.html | title = Guitar Hero going multiplatform | first = Brendan | last = Sinclair | publisher = ] | date = 2006-09-20 | access-date = 2008-04-17 | archive-date = 2008-12-02 | archive-url = https://web.archive.org/web/20081202000228/http://www.gamespot.com/news/6157997.html | url-status = live }}</ref> The Xbox 360 version was announced on September 27, 2006, at Microsoft's ].<ref name="xbox_conf">{{cite web | title = X06: Guitar Hero 2 Announced for 360 | url = http://xbox360.ign.com/articles/735/735722p1.html | publisher = IGN | last = Clayman | first = David | date = 2006-09-27 | access-date = 2008-07-24 | archive-date = 2008-11-18 | archive-url = https://web.archive.org/web/20081118021008/http://xbox360.ign.com/articles/735/735722p1.html | url-status = live }}</ref> Dusty Welch of RedOctane stated that the Xbox 360 "provides an incredible platform for facilitating downloadable content" due to the integrated hard drive on the console.<ref>{{cite web | url = http://www.gamespot.com/xbox360/puzzle/guitarhero2/news.html?sid=6158861&mode=all | title = X06: Guitar Hero II rockin' 360s | publisher = ] | first = Tim | last = Surrette | date = 2006-09-27 | access-date = 2008-04-17 | archive-date = 2008-12-06 | archive-url = https://web.archive.org/web/20081206002844/http://www.gamespot.com/xbox360/puzzle/guitarhero2/news.html?sid=6158861&mode=all | url-status = live }}</ref> The Xbox 360 version of the game included 10 exclusive songs<!-- 8 are in the main setlist while the other 2 are bonus songs --> and additional content available for purchase through the ].<ref>{{cite web|url=http://news.teamxbox.com/xbox/12517/Guitar-Hero-II-for-Xbox-360-Box-Art-and-Bundle-Picture/|title=TeamXbox: Guitar Hero II for Xbox 360 Box Art and Bundle Picture|access-date=2008-07-24|date=2007-01-04|url-status=dead|archive-url=https://web.archive.org/web/20080922183629/http://news.teamxbox.com/xbox/12517/Guitar-Hero-II-for-Xbox-360-Box-Art-and-Bundle-Picture/|archive-date=2008-09-22}}</ref>
===Multiplayer===
There are three different multiplayer modes available in the game:


The Xbox 360 version was released on April 3, 2007, in North America<ref>{{cite web|url=http://xbox360.ign.com/articles/777/777910p1.html|title=Guitar Hero Makes Heroic Return|date=2007-04-03|last=Hatfield|first=Damien|publisher=IGN|access-date=2008-07-24|archive-date=2008-12-06|archive-url=https://web.archive.org/web/20081206122730/http://xbox360.ign.com/articles/777/777910p1.html|url-status=live}}</ref> and Australia,<ref>{{cite web|url=http://xbox360.ign.com/articles/778/778166p1.html|title=Guitar Hero II Thrashes Onto Shelves|date=2007-04-03|last=Kolan|first=Patrick|publisher=IGN|access-date=2008-07-24|archive-date=2008-12-06|archive-url=https://web.archive.org/web/20081206122735/http://xbox360.ign.com/articles/778/778166p1.html|url-status=live}}</ref> and then on April 6, 2007, in Europe (only as a bundle containing the game and a wired ] guitar controller<ref>{{cite web | url = http://www.next-gen.biz/features/how-game-prices-are-shooting-higher | title = How Game Prices Are Shooting Higher | publisher = 2007-11-16 | date = 2007-07-13 | first = Matt | last = Matthews | url-status = dead | archive-url = https://web.archive.org/web/20150724001039/http://www.next-gen.biz/features/how-game-prices-are-shooting-higher/ | archive-date = 2015-07-24 }}</ref>). It was released as a stand-alone game for the Xbox 360 in the UK on January 25, 2008.<ref>{{cite web|url=http://uk.xbox360.ign.com/articles/843/843402p1.html|title=Guitar Hero II 360 Stands Alone|date=2008-01-03|publisher=IGN|access-date=2008-07-24|archive-date=2008-12-06|archive-url=https://web.archive.org/web/20081206110718/http://uk.xbox360.ign.com/articles/843/843402p1.html|url-status=live}}</ref> The arrangement of the songs were also altered, and the graphics were slightly improved.
* Cooperative mode: Depending on the song, one player can play the lead guitar while the other can play bass or rhythm guitar. In co-op mode, both players share a score, rock meter, star power meter and streak multiplier. Co-op mode is the only multiplayer mode in which a song can be failed. In order to activate star power, both players must tilt the guitar or press the select button in unison. There are 5 bass guitars unlockable in cooperative mode.


== Gameplay ==
* Faceoff mode: This is the same multiplayer mode as featured in the original game, but both players can individually select their difficulty to play on. The scores are weighted, so therefore, a player who hits more notes on the Easy difficulty than the player's opponent on Expert will win the round.
{{See also|Guitar Hero#Gameplay|l1=Gameplay in the Guitar Hero series}}
Gameplay is based on the successful formula created for the first ''Guitar Hero'' game; the player may use the guitar peripheral to play scrolling notes by holding the corresponding fret button on the guitar neck and simultaneously pressing the strum bar. Alternatively, one can play with the ] or Xbox 360 controller by using four shoulder buttons and a face button, mapped to specific fret keys.<ref name="ps2-manual-controller">{{cite book | year=2006 | editor=RedOctane | title=PlayStation 2 Guitar Hero II Instruction Manual | publisher=RedOctane|id=Unknown ID: 95023-226-US <!--This is not an ISBN. It is probably a manufacturer's part number --> | page=3}}</ref><ref name="xbox-manual-controller">{{cite book | year=2007 | editor=RedOctane | title=Xbox 360 Guitar Hero II Instruction Manual | publisher=RedOctane|id=Unknown ID: 95023-226-US <!--This is not an ISBN. It is probably a manufacturer's part number --> | page=3}}</ref>


Several changes have been made to the gameplay mechanics for ''Guitar Hero II'': ] and ] functionality has been improved, and three note chords have been introduced, scored as triple points if played correctly. There are additional statistics available for a song upon completion, and the scores achieved in either ''Quick Play'' or ''Career'' mode are saved to the same in-game high-score list.<ref name="gamezone review"/> The handedness of the guitar can now be toggled from the Pause menu when playing a song (previously, this was only available from the game's main menu). For the Xbox 360 version, scores can also be compared with other players through Xbox Live via the Leaderboard feature, and there are 50 ] that can be earned in the game.<ref name="xbox-manual-mpmodes">{{cite book | year=2007 | editor=RedOctane | title=Xbox 360 Guitar Hero II Instruction Manual | pages=8–9 | publisher=RedOctane|id=Unknown ID: 95023-226-US <!--This is not an ISBN. It is probably a manufacturer's part number --> }}</ref><ref name="GameSpot review Xbox 360"/>
* Pro-Faceoff mode: In this mode, both players play the full lead guitar track on the same difficulty. This mode is only available after beating the game on any difficulty.


===Practice mode=== === Career mode ===
]
Another new addition to the game is practice mode. This feature allows the player to practice certain sections of a song ("Verse 1," "Chorus," "Bridge 1," etc.) on different difficulties and instruments, and also affords the player the ability to toggle the speed of the notes (Full Speed, Slow, Slower and Slowest). After completing the section, a screen will show the number of notes hit. Although the player can view their multiplier streak in practice mode, they are not able to see star power phrases, the rock meter, or their score.
In Career mode, players create a band name and select a guitarist from among the available characters. Eight characters, each representing a unique genre of rock music - are available from the start of the game: Eddie Knox (rockabilly), Axel Steel (heavy metal), Casey Lynch (hard rock), Lars Ümlaüt (extreme metal), Izzy Sparks (glam), Judy Nails (alternative), Johnny Napalm (punk), and Pandora (gothic). Additional characters can also be purchased, allowing them to be used in later sessions.<ref>{{cite web|url=http://www.guitarherogame.com/gh2/|archive-url=https://web.archive.org/web/20110624060114/http://www.guitarherogame.com/gh2/|archive-date=2011-06-24|title=Character List at Official Site|publisher=RedOctane|access-date=2008-07-24}}</ref>


Only the lead guitar is available to be played in the Career mode. Over the course of the Career mode the band plays at eight available venues. The venue system from the original game has been altered slightly and has the band traveling geographically from town to town in order to play at the next arena. The venues are ] High School, The ] Pub, The Blackout Bar, The RedOctane Club, the Rock City Theater, the ], Harmonix Arena and ].<ref>{{cite web| author = FS Staff| title = Guitar Hero II Review + Song List| work = Exposure Online Magazine| url = http://www.fullspectrumottawa.com/exposure/exposure_guitar_hero_ii_song_list.php| access-date = 2008-07-24| url-status = dead| archive-url = https://web.archive.org/web/20080515195704/http://www.fullspectrumottawa.com/exposure/exposure_guitar_hero_ii_song_list.php| archive-date = 2008-05-15}}</ref> The venues feature ] and ] that are synchronized with the music.<ref name="GamePro review PS2"/>
==Soundtrack==
]-exclusive Mini ] r controller.]]
''Guitar Hero II'' features 64 playable songs. The majority of the songs are ], with the exception of "Stop!", "John the Fisherman", and all of the bonus songs. The remainder of the soundtrack is credited on screen with the phrase "as made famous by" (e.g. "Surrender, as made famous by Cheap Trick").


Not all songs in the main setlist are available from the start. Once a song is unlocked for play within Career Mode, it becomes available for play in all other modes. When working through Career Mode at a specific difficulty level, the next tier of songs is unlocked once the required number of songs on the current tier (3–5, depending on difficulty and console) are completed. Additionally, the encore song for a particular tier is only made available once its requirements are completed. On the Easy difficulty setting, there are no encores available, but the next tier will be unlocked immediately after completing the required songs in the previous tier.<ref name="gamezone review">{{cite web | url = http://ps2.gamezone.com/gzreviews/r29286.htm | archive-url = https://web.archive.org/web/20080615194342/http://ps2.gamezone.com/gzreviews/r29286.htm | archive-date = 2008-06-15 | title = Guitar Hero II Review | last = Watkins | first = Rob | date = 2006-11-10 | access-date = 2008-07-24 | publisher = Game Zone }}</ref>
The following is the complete list of songs as confirmed in the final build of ''Guitar Hero II'':<ref>{{cite web| title = IGN: Guitar Hero II Final Tracklist Revealed | url = http://ps2.ign.com/articles/737/737921p1.html}}</ref><ref>{{cite web| title = Guitar Hero II IGN Set List | url = http://faqs.ign.com/articles/737/737833p1.html}}</ref>


Successful completion of a song on Medium or higher difficulty during Career mode will earn the player in-game cash. Higher difficulty levels and better scoring performances are rewarded with more cash. In-game money can be used at ''The Store'' to buy various items. Some items are available only after completing all songs at higher difficulty levels or 5-star performances.<ref>{{cite web | url = http://www.gamespot.com/xbox360/puzzle/guitarhero2/hints.html | title = Guitar Hero II for Xbox 360 Cheats | work = ] | access-date = 2008-07-24 | archive-date = 2008-12-11 | archive-url = https://web.archive.org/web/20081211092922/http://www.gamespot.com/xbox360/puzzle/guitarhero2/hints.html | url-status = live }}</ref> Within ''The Store'', the player can purchase new ] guitars, guitar finishes, three additional characters, alternate outfits for the eight characters available from the start, bonus songs, and videos.<ref name="xbox-manual-store">{{cite book | year=2007 | editor=RedOctane | title=Xbox 360 Guitar Hero II Instruction Manual | publisher=RedOctane|id=Unknown ID: 95023-226-US <!--This is not an ISBN. It is probably a manufacturer's part number --> | page=8}}</ref> For unknown reasons, the bonus videos are absent from the PAL version of the game. Within the Xbox 360 version, there is also an option to access the ''Guitar Hero II'' content on the ].<ref name="xbox-manual-mpmodes"/>
:† - denotes rhythm guitar as alternate instrument for song in co-op mode (all other songs feature bass)


===Main setlist=== === Multiplayer ===
]
'''1. Opening Licks'''
There are three different multiplayer modes available:<ref name="xbox-manual-mpmodes"/><ref name="GameSpot review PS2"/>
* "]" - ]
* '''Cooperative'''
* "]" - ]†
:One player plays lead guitar while another plays either ] or ], depending on the song. Both players share a score, rock meter, star power meter, and streak multiplier. Cooperative mode is the only multiplayer mode in which a song can be failed. Star power can only be activated by both players simultaneously.
* "]" - ]
* '''Face-Off'''
* "]" - ]
:This is the same multiplayer mode as featured in the original game, though in ''Guitar Hero II'' both players can select their own level of difficulty. In this mode, players alternate between playing sections of the selected song. The scores are weighted so that a player who hits fewer notes on Easy difficulty may not necessarily lose against an opponent on Expert difficulty who hits more notes.
* "]" - ]† (Encore)
* '''Pro Face-Off'''
:Players play the full lead guitar track on the same difficulty. For the PlayStation 2 mode, this is available upon completion of any career level,<ref name="ps2-manual-proface">{{cite book | year=2006 | editor=RedOctane | title=PlayStation 2 Guitar Hero II Instruction Manual | publisher=RedOctane|id=Unknown ID: 95023-226-US <!--This is not an ISBN. It is probably a manufacturer's part number --> | page=8}}</ref> while for the Xbox 360 version, the mode is unlocked after completing the career mode at Easy level or higher.<ref name="xbox-manual-practice">{{cite book | year=2007 | editor=RedOctane | title=Xbox 360 Guitar Hero II Instruction Manual | publisher=RedOctane|id=Unknown ID: 95023-226-US <!--This is not an ISBN. It is probably a manufacturer's part number --> | page=9}}</ref> The score system is identical as the song could be played alone, but songs cannot be failed in this mode.


Although, online multiplayer was not available at the release of ''Guitar Hero II'' for the Xbox 360, RedOctane has stated that they hope to be able provide this later once they are able to work out the technical issues.<ref>{{cite web|url=http://xbox360.gamespy.com/xbox-360/guitar-hero-2/754599p2.html|title=Gamespy - CES 2007 Preview for Guitar Hero II for the Xbox 360|date=2007-01-11|last=Accardo|first=Sal|access-date=2008-07-24|archive-date=2008-07-24|archive-url=https://web.archive.org/web/20080724164547/http://xbox360.gamespy.com/xbox-360/guitar-hero-2/754599p2.html|url-status=live}}</ref>
'''2. Amp-Warmers'''
* "]" - ]†
* "]" - ]
* "]" - ]
* "]" - ]
* "]" - ] (Encore)


=== Practice mode ===
'''3. String-Snappers'''
Practice mode is a new addition to the game, allowing a player to practice certain sections of a song ("Verse 2," "Chorus," "Bridge 3," "Gtr Solo 4," etc.) on different difficulties and instruments.<ref name="1UP.com review Xbox 360"/> Practice mode gives the player the ability to toggle the speed of the notes (Full Speed, Slow, Slower and Slowest) and does not stop a song no matter how many mistakes are made. Players can play the ] lines on most songs. On others, a ] line is available instead.<ref name="xbox-manual-practice"/>
* "]" - ]
* "]" - ]
* "]" - ]
* "]" - ]
* "]" - ] (Encore)


== Soundtrack ==
'''4. Thrash and Burn'''
{{Main|List of songs in Guitar Hero II}}
* "]" - ]
{{See also|List_of_songs_in_Guitar_Hero_II#Downloadable_content|l1=List of Xbox 360 downloadable content for ''Guitar Hero II''}}
* "]" - ]†
Both the PlayStation 2 and Xbox 360 versions of ''Guitar Hero II'' feature the same core 64 playable songs (40 licensed, 24 bonus songs).<ref>{{cite web|author=Roper, Chris|date=2006-10-09|title=IGN: Guitar Hero II Final Tracklist Revealed|url=http://ps2.ign.com/articles/737/737921p1.html|work=IGN|access-date=2008-07-24|archive-date=2013-01-03|archive-url=https://archive.today/20130103111912/http://www.ign.com/articles/2006/10/09/guitar-hero-ii-final-tracklist-revealed|url-status=live}}</ref> Among the featured tracks are ]'s version for ]' "]", "]" by ], "]" by ], "]" by ], "]" by ], and "]" by ]. The Xbox 360 version of the game contains 10 exclusive tracks not included in the PlayStation 2 version, including "]" by ], "]" by ], and "]" by ]. Additionally, the Xbox 360 version allows for downloadable songs to be purchased on the ]. The Xbox 360 version also features a reorganized set list that provides a more balanced progression in difficulty.<ref name="GameSpot review Xbox 360"/>
* "]" - ]†
* "]" - ]†
* "]" - ] (Encore)


Most of the songs featured in the main set list are ]s, with the exception of "]", "]", "]", and "]"; these four are based on master recordings. The unlockable bonus songs are all master recordings, including some specifically arranged for use within ''Guitar Hero II''.<ref>{{cite web| title = Guitar Hero II Review | last = Sellers| first = Pete| publisher = Deeko Entertainment| date = 2006-11-07| url = http://www.deeko.com/ps2/reviewdetail.asp?id=752| archive-url = https://web.archive.org/web/20080725123543/http://deeko.com/ps2/reviewdetail.asp?id=752| archive-date = 2008-07-25| access-date = 2008-07-24 }}</ref> Cover songs are credited on screen with the phrase "as made famous by" (for example, ''"], as made famous by ]"''), while the original songs are credited with "as performed by" (for example, ''"John the Fisherman, as performed by ]"'').
'''5. Return of the Shred'''
* "]" - ]
* "]" - ]
* "]" - ]
* "]" - ]
* "]" - ]† (Encore)


RedOctane stated that the Xbox 360 version of ''Guitar Hero II'' "planned to feature more downloadable content than any other 360 title" utilizing the ],<ref>{{cite web|url=http://xbox360.ign.com/articles/764/764899p1.html|title=Guitar Hero II 360 Interview|last=Kolan|first=Patrick|publisher=IGN|date=2007-02-14|access-date=2008-07-24|archive-date=2008-12-06|archive-url=https://web.archive.org/web/20081206122650/http://xbox360.ign.com/articles/764/764899p1.html|url-status=live}}</ref> including many of the songs from the original ''Guitar Hero'' a week after the release of the game.<ref name="Guitar Hero 2 Xbox 360 Hands-On Impressions">{{cite web|url=http://www.1up.com/do/previewPage?cId=3156280|title=Guitar Hero 2 New songs and new guitar on 360 -- in-depth impressions.|access-date=2008-07-24|date=2007-01-08|last=Pfister|first=Andrew|publisher=1up|url-status=dead|archive-url=https://web.archive.org/web/20070927213133/http://www.1up.com/do/previewPage?cId=3156280|archive-date=2007-09-27}}</ref><ref>{{cite web|url=https://arstechnica.com/journals/thumbs.ars/2007/1/21/6693|title=Ars Technica: Guitar Hero 1 songs in Guitar Hero 2, and the best interview answer ever... twice!|access-date=2008-07-24|last=Kuchera|first=Ben|date=2007-01-21|publisher=Ars Technica|archive-date=2008-09-18|archive-url=https://web.archive.org/web/20080918054601/http://arstechnica.com/journals/thumbs.ars/2007/1/21/6693|url-status=live}}</ref><ref name="IGN review Xbox 360"/> Four such packs have been released since April 11, 2007.<ref name="major nelson 3 song packs">{{cite web|url=http://majornelson.com/archive/2007/04/11/gh-ii-song-packs-3-of-em.aspx|archive-url=https://web.archive.org/web/20080704111634/http://majornelson.com/archive/2007/04/11/gh-ii-song-packs-3-of-em.aspx|archive-date=2008-07-04|title=GH II: Song Packs (3 of 'em)|date=2007-04-11|access-date=2008-07-24|last=Hryb|first=Larry|publisher=Major Nelson's Blog}}</ref><ref>{{cite web|url=http://majornelson.com/archive/2007/07/11/guitar-hero-track-pack-4.aspx|archive-url=https://web.archive.org/web/20090226202921/http://majornelson.com/archive/2007/07/11/guitar-hero-track-pack-4.aspx|archive-date=2009-02-26|title=Guitar Hero Track Pack 4|date=2007-07-11|access-date=2008-07-24|last=Hryb|first=Larry|publisher=Major Nelson's Blog}}</ref> Additionally, two packs featuring new content to the ''Guitar Hero'' series have also been released, including songs from ],<ref>{{cite web | url = http://majornelson.com/archive/2007/08/14/in-game-content-guitar-hero-ii.aspx | archive-url = https://web.archive.org/web/20080526000504/http://majornelson.com/archive/2007/08/14/in-game-content-guitar-hero-ii.aspx | archive-date = 2008-05-26 | title = In Game Content: Guitar Hero II | date = 2007-08-14 | last = Hryb | first = Larry | publisher = Major Nelson's Blog | access-date =2008-07-24}}</ref> ], ], and ].<ref>{{cite web | url = http://majornelson.com/archive/2007/09/28/marketplace-roundup-for-september-28-2007.aspx | archive-url = https://web.archive.org/web/20100131205737/http://majornelson.com/archive/2007/09/28/marketplace-roundup-for-september-28-2007.aspx | archive-date = 2010-01-31 | title = Marketplace Roundup for September 28, 2007 | publisher = Major Nelson's Blog | access-date = 2008-07-24 | date = 2007-09-28 | first = Larry | last = Hryb }}</ref> There have also been individual track downloads featuring songs from bands ], ], and ].<ref name="xbox360dlc20071015">{{cite web | url= http://majornelson.com/archive/2007/10/15/marketplace-roundup-for-october-15-2007.aspx | archive-url= https://web.archive.org/web/20100201152608/http://majornelson.com/archive/2007/10/15/marketplace-roundup-for-october-15-2007.aspx | archive-date= 2010-02-01 | work=majornelson.com | title= Marketplace Roundup for October 15, 2007 | last= Hryb | first= Larry | date= 2007-10-15 | access-date = 2008-07-24 }}</ref>
'''6. Relentless Riffs'''
* "]" - ]
* "]" - ]
* "]" - ]
* "]" - ]†
* "]" - ] (Encore)


== Featured instruments ==
'''7. Furious Fretwork'''
''Guitar Hero II'' features many popular real world ], ], and ] guitars,<ref>{{cite web| title = Guitar Hero II Demos at E3 (Press Release)| publisher = Reverb Communications, Inc| date = 2006-05-05| url = http://www.modernguitars.com/archives/001852.html| archive-url = https://web.archive.org/web/20090111170508/http://www.modernguitars.com/archives/001852.html| archive-date = 2009-01-11| access-date = 2008-07-24 }}</ref> including the ], ], ], (these three being the only ones available from the start) Gibson Sonex 180 and ]. Oddities such as the double necked ] and unusual looking ] also make an appearance. Several available finishes are also recognizable from popular guitarists, including ]'s bullseye Les Paul. As play progresses, several custom shaped guitars become available, although some are notable in the real world such as the US and Battle Axe (a similar looking bass is played by ], and the guitar was played by ] of ]/] fame). Basses, such as the ], ], and the ] bass (as made famous by ], the bassist for ]) are also available for co-op play.
* "]" - ]
* "]" - ]
* "]" - ]†
* "]" - ]
* "]" - ] (Encore)


The band itself plays with ] amps and ] drum kits, along with more in-game endorsements. When the player passes each set of songs in career mode, his/her band is rewarded with money and equipment endorsements, including ] strings, ] effects, ] guitar amplifiers, VHT amplifiers, ] amplifiers, and ] keyboards. These products then appear on stage while the band plays the ensuing setlists.<ref name="A_Day_Spent_with_GHII">{{cite web|title=A Day Spent in the Presence of the Mighty Guitar Hero 2|url=http://ulo.tricho.us/?p=63|date=2006-08-05|access-date=2008-07-24|last=Neiburger|first=Eli|url-status=dead|archive-url=https://web.archive.org/web/20080530004949/http://ulo.tricho.us/?p=63|archive-date=2008-05-30}}</ref>
'''8. Face-Melters'''
* "]" - ]
* "]" - ]†
* "]" - ]
* "]" - ]
* "]" - ]† (Encore)


===Bonus tracks=== == Reception ==
{{Video game reviews
* "]" - ]†
| PS2 = true
* "Collide" - ]
| X360 = true
* "Elephant Bones" - That Handsome Devil
| 1UP_PS2 = A<ref name="1UP.com review PS2">{{cite web | url = http://www.1up.com/do/reviewPage?cId=3155154 | title = Guitar Hero 2 (PS2) | date = 2006-11-10 | last = Donahoe | first = Michael | publisher = 1UP | access-date = 2008-08-03 | url-status = dead | archive-url = https://web.archive.org/web/20100106114846/http://www.1up.com/do/reviewPage?cId=3155154 | archive-date = 2010-01-06 }}</ref>
* "Fall of Pangea" - ]
| 1UP_X360 = A<ref name="1UP.com review Xbox 360">{{cite web | url = http://www.1up.com/do/reviewPage?cId=3158664 | title = Guitar Hero 2 (Xbox 360) | publisher = ] | last = Lee | first = Garnett | date = 2007-04-11 | access-date = 2008-08-03 | url-status = dead | archive-url = https://web.archive.org/web/20070927193502/http://www.1up.com/do/reviewPage?cId=3158664 | archive-date = 2007-09-27 }}</ref>
* "FTK" - Vagiant
| GI_PS2 = 9/10, 9.25/10<ref name="Game Informer review PS2">{{cite web | url = http://www.gameinformer.com/NR/exeres/CA07E7F7-DFB4-4244-95C8-AF75E0158A11.htm | archive-url = https://web.archive.org/web/20080401082310/http://www.gameinformer.com/NR/exeres/CA07E7F7-DFB4-4244-95C8-AF75E0158A11.htm | archive-date = 2008-04-01 | title = Guitar Hero II for PS2 review | publisher = Game Informer | last = Miller | first = Matt | access-date = 2008-07-24}}</ref>
* "Gemini" - Brian Kahanek†
| GI_X360 = 9.5/10,9/10<ref name="Game Informer review Xbox 360">{{cite web | url = http://www.gameinformer.com/Games/Review/200704/R07.0403.1429.19210.htm?CS_pid=200268 | archive-url = https://web.archive.org/web/20080529021948/http://www.gameinformer.com/Games/Review/200704/R07.0403.1429.19210.htm?CS_pid=200268 | archive-date = 2008-05-29 | title = Guitar Hero II review (Xbox 360) | publisher = ] | last = Helgeson | first = Matt | access-date =2008-07-24}}</ref>
* "Jordan" - ]
| GamePro_PS2 = 4.5/5<ref name="GamePro review PS2">{{cite web | url = http://www.gamepro.com/sony/ps2/games/reviews/85422.shtml | title = Guitar Hero II for PS2 | publisher = GamePro | last = Moses | first = Tenacious | date =2006-11-07 | access-date =2008-07-24|archive-url=https://web.archive.org/web/20061130031958/http://www.gamepro.com/sony/ps2/games/reviews/85422.shtml|archive-date=2006-11-30}}</ref>
* "Laughtrack" - The Acro-brats†
| GamePro_X360 = 4.75/5<ref name="GamePro review Xbox 360">{{cite web | url = http://www.gamepro.com/microsoft/xbox360/games/reviews/107871.shtml | title = Review:Guitar Hero II for Xbox 360 | publisher = ] | last = Moses | first = Tenacious | date = 2007-04-03 | access-date = 2008-07-24|archive-url=https://web.archive.org/web/20070409135143/http://www.gamepro.com/microsoft/xbox360/games/reviews/107871.shtml|archive-date=2007-04-09}}</ref>
* "Less Talk More Rokk" - ]†
| GSpot_PS2 = 8.7/10<ref name="GameSpot review PS2">{{cite web | url = http://www.gamespot.com/ps2/puzzle/guitarhero2/review.html | title = Guitar Hero II for PlayStation 2 review | publisher = GameSpot | last = Navarro | first = Alex | date = 2006-11-07 | access-date = 2008-07-24 | archive-date = 2008-07-25 | archive-url = https://web.archive.org/web/20080725080624/http://www.gamespot.com/ps2/puzzle/guitarhero2/review.html | url-status = live }}</ref>
* "The Light that Blinds" - ]
| GSpot_X360 = 8.9/10<ref name="GameSpot review Xbox 360">{{cite web | url = http://www.gamespot.com/xbox360/puzzle/guitarhero2/review.html | title = Guitar Hero II for Xbox 360 Review | publisher = ] | date = 2007-04-03 | access-date = 2008-07-24 | last = Navarro | first = Alex | archive-date = 2008-12-19 | archive-url = https://web.archive.org/web/20081219155400/http://www.gamespot.com/xbox360/puzzle/guitarhero2/review.html | url-status = live }}</ref>
* "Mr. Fix-it" - The Amazing Royal Crowns†
| IGN_PS2 = 9.5/10<ref name="IGN review PS2">{{cite web | url = http://ps2.ign.com/articles/743/743905p1.html | title = Guitar Hero II Review (PS2) | publisher = IGN | last = Roper | first = Chris | date = 2006-11-03 | access-date = 2008-07-24 | archive-date = 2012-08-22 | archive-url = https://web.archive.org/web/20120822045711/http://ps2.ign.com/articles/743/743905p1.html | url-status = dead }}</ref>
* "The New Black" - ]
| IGN_X360 = 9.6/10<ref name="IGN review Xbox 360">{{cite web | url = http://xbox360.ign.com/articles/777/777444p1.html | title = Guitar Hero II (Game Controller and Game Bundle) review | publisher = IGN | last = Brudvig | first = Erik | date = 2007-03-30 | access-date = 2008-07-24 | archive-date = 2012-08-16 | archive-url = https://web.archive.org/web/20120816202634/http://xbox360.ign.com/articles/777/777444p1.html | url-status = live }}</ref>
* "One for the Road" - Breaking Wheel
| XPlay_PS2 = 5/5<ref name="Metacritic score PS2"/>
* "Parasite" - ]
| OPM_PS2 = 10/10<ref name="Metacritic score PS2">{{cite web | url = http://www.metacritic.com/games/platforms/ps2/guitarhero2 | archive-url = https://web.archive.org/web/20061016175722/http://www.metacritic.com/games/platforms/ps2/guitarhero2 | url-status = dead | archive-date = October 16, 2006 | title = Guitar Hero II: (ps2: 2006) reviews | publisher = ] | access-date = 2008-07-24 }}</ref>
* "Push Push (Lady Lightning)" - Bang Camaro
| Play_PS2 = 9/10<ref name="Play Magazine review PS2">{{cite web | url = http://www.playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=418 | title = PS2: Guitar Hero 2 | publisher = Fusion Publishing |work=play online | last = Campbell | first = Heather | access-date = 2008-07-24|archive-url = https://web.archive.org/web/20080421231156/http://www.playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=418 |archive-date = April 21, 2008|url-status=dead}}</ref>
* "Radium Eyes" - Count Zero
| GR_PS2 = 93%<ref name="Game Rankings score PS2">{{cite web | url = http://www.gamerankings.com/htmlpages2/932565.asp | title = Guitar Hero II Reviews | publisher = ] | access-date = 2008-07-24 | archive-date = 2008-05-09 | archive-url = https://web.archive.org/web/20080509183507/http://www.gamerankings.com/htmlpages2/932565.asp | url-status = live }}</ref>
* "Raw Dog" - ] (Winner of the "Be a Guitar Hero" Contest)
| GR_X360 = 93%<ref name="Game Rankings score Xbox 360">{{cite web | url = http://www.gamerankings.com/htmlpages2/935834.asp | title = Guitar Hero II | publisher = ] | access-date = 2008-07-24 | archive-date = 2008-09-19 | archive-url = https://web.archive.org/web/20080919135745/http://www.gamerankings.com/htmlpages2/935834.asp | url-status = live }}</ref>
* "Red Lottery" - Megasus
| MC_PS2 = 92/100<ref name="Metacritic score PS2" />
* "Six" - ]
| MC_X360 = 92/100<ref name="Metacritic score Xbox 360">{{cite web | url = http://www.metacritic.com/games/platforms/xbox360/guitarhero2 | title = Guitar Hero II (Xbox360: 2007): Reviews | publisher = ] | access-date = 2008-07-24 | archive-date = 2008-06-16 | archive-url = https://web.archive.org/web/20080616090454/http://www.metacritic.com/games/platforms/xbox360/guitarhero2 | url-status = live }}</ref>
* "Soy Bomb" - ]†
| award1Pub = ] 2006
* "Thunderhorse" - ]
| award1 = ] for Best Puzzle/Trivia/Parlor Game<ref>{{cite web | title = 2006 Winners | url = http://www.gamecriticsawards.com/2006winners.html | publisher = Game Critics Awards | date = 2007-05-26 | access-date = 2008-07-24 | archive-date = 2018-10-24 | archive-url = https://web.archive.org/web/20181024054426/http://www.gamecriticsawards.com/2006winners.html | url-status = live }}</ref>
* "]" - ]†
| award2Pub = ]'s 2006 Awards
* "The X-Stream" - ]
| award2 = Best Music Game<ref>{{cite web|url=http://bestof.ign.com/2006/overall/9.html|archive-url=https://web.archive.org/web/20070117015139/http://bestof.ign.com/2006/overall/9.html|url-status=dead|archive-date=January 17, 2007|title=Best Music Game|access-date=2008-07-24|publisher=IGN|date=2006-12-21}}</ref><br/>Best PlayStation 2 Music Game<ref>{{cite web|url=http://bestof.ign.com/2006/ps2/9.html|archive-url=https://web.archive.org/web/20070109234652/http://bestof.ign.com/2006/ps2/9.html|url-status=dead|archive-date=January 9, 2007|title=Best PS2 Music Game|access-date=2008-07-24|publisher=IGN|date=2006-12-21}}</ref><br/>Best Licensed Soundtrack<ref>{{cite web|url=http://bestof.ign.com/2006/overall/24.html|archive-url=https://web.archive.org/web/20070117015842/http://bestof.ign.com/2006/overall/24.html|url-status=dead|archive-date=January 17, 2007|title=Best Licensed Soundtrack|access-date=2008-07-24|publisher=IGN|date=2006-12-21}}</ref><br/>Best PlayStation 2 Licensed Soundtrack<ref>{{cite web|url=http://bestof.ign.com/2006/ps2/24.html|archive-url=https://web.archive.org/web/20070110083438/http://bestof.ign.com/2006/ps2/24.html|url-status=dead|archive-date=January 10, 2007|title=Best PS2 Licensed Soundtrack|access-date=2008-07-24|publisher=IGN|date=2006-12-21}}</ref><br/>Best PlayStation 2 Offline Multiplayer Game<ref>{{cite web|url=http://bestof.ign.com/2006/ps2/27.html|archive-url=https://web.archive.org/web/20070110000111/http://bestof.ign.com/2006/ps2/27.html|url-status=dead|archive-date=January 10, 2007|title=Best PS2 Offline Multiplayer Game|access-date=2008-07-24|publisher=IGN|date=2006-12-21}}</ref>
* "Yes We Can" - Made in Mexico
| award3Pub = 2007 IEAA Awards
| award3 = Post Logistics PlayStation Game of the Year<ref>{{cite web | title = 2007 Awards Winners | date = 2007-02-26 | url = http://www.ieaa.com.au/news/pdf/2007AwardsWinners.pdf | publisher = IEAA | access-date = 2008-07-24 |archive-url=https://web.archive.org/web/20090319222642/http://www.ieaa.com.au/news/pdf/2007AwardsWinners.pdf|archive-date=March 19, 2009}}</ref>
| award4Pub = ]'s Top 50
| award4 = 4th best game of 2006<ref>{{cite web|url=http://www.next-gen.biz/features/next-gens-top-50-games-year|archive-url=https://archive.today/20120904205130/http://www.next-gen.biz/features/next-gens-top-50-games-year|url-status=dead|archive-date=2012-09-04|title=Next-Gen's Top 50 Games of the Year|last=Orlando|first=Greg|publisher=Next-Gen|date=2006-12-14|access-date=2008-07-24}}</ref>
| award5Pub = ]
| award5 = Best Soundtrack<ref>{{cite web|url=http://www.spike.com/articles/28ylcq/video-game-awards-video-game-awards-2006-winners|title=Video Game Awards 2006 Winners|publisher=]|date=2011-10-27|access-date=2016-04-11|archive-date=2018-01-04|archive-url=https://web.archive.org/web/20180104132825/http://www.spike.com/articles/28ylcq/video-game-awards-video-game-awards-2006-winners|url-status=live}}</ref>
| award6Pub = ]
| award6 = ]<br/>]<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2007&idGame=844 |title=D.I.C.E. Awards By Video Game Details Guitar Hero II |publisher=] |website=interactive.org |access-date=6 November 2023}}</ref>
}}


The PlayStation 2 version of ''Guitar Hero II'' was critically acclaimed. It received a 10/10 review in the December 2006 issue of '']'' and was awarded the Game of the Month award. The game received a rating of 9.5/10 from '']'',<ref name="IGN review PS2"/> ranking higher than the original game in the series and amongst ''IGN''{{'}}s highest rated PlayStation 2 games ever. ''IGN'' would later include it on their 2007 list of "The Top 100 Games of All Time" at #49. ] reviewed the PlayStation 2 version with a rating of 8.7/10,<ref name="GameSpot review PS2"/> and the Xbox 360 version 8.9,<ref name="GameSpot review Xbox 360"/> both slightly lower than its predecessor. '']'' gave it a 9/10, while its "second opinion" rating was better, at 9.25/10. According to ],<ref name="Game Rankings score PS2"/> the average critic score of ''Guitar Hero II'' is 93%, making it the 9th best reviewed game of 2006. The Australian video game talk show '']'''s two reviewers gave the game a 9/10 and 10/10.<ref>{{cite web| url=http://www.abc.net.au/tv/goodgame/stories/s1794019.htm| title=Good Game Stories - Guitar Hero 2| publisher=Australian Broadcasting Corporation| date=2006-11-21| access-date=2010-06-11| archive-date=2010-06-24| archive-url=https://web.archive.org/web/20100624112841/http://www.abc.net.au/tv/goodgame/stories/s1794019.htm| url-status=live}}</ref>
==Venues==
The venue system in the game has been altered slightly. Every venue will be represented in a different city, as the career mode will have the band traveling from town to town in order to find the next arena.


The Xbox 360 version has earned similarly positive reviews and slightly higher scores with a 9.5/10 in the March issue of '']'',<ref name="Metacritic score Xbox 360" /> a 4.75/5 from '']'', a 9.5/10 from '']'' a 9.6/10 from '']'', and a perfect score of 5/5 from ''Got-Next''.<ref>{{cite web | url = http://www.the-nextlevel.com/?id=603 | title = Guitar Hero II 360 Review | publisher = Got-Next | first = James | last = Cunningham | date = 2007-04-29 | access-date = 2008-07-24 | archive-date = 2008-12-02 | archive-url = https://web.archive.org/web/20081202111438/http://www.the-nextlevel.com/?id=603 | url-status = live }}</ref> As of April 3, 2007, the Game Rankings score is 94%.<ref name="Game Rankings score Xbox 360"/> The popular ] television show '']'' gave both versions of the game a 5/5. Additionally, the Australian ''Xbox Magazine'' has also awarded the game, for the first time, an 11/10, in a reference to '']''. '']'''s Daniel Wilks commends the game for its "huge number of tracks" but criticises it for "some really average covers".<ref>{{cite journal|last=Wilks|first=Daniel|date=December 2006|title=Guitar Hero II|journal=]|publisher=]|issue=158|page=70|issn=1320-7458}}</ref>
The venues are:


Common praise for the game by critics is aimed at the new multiplayer and practice modes.<ref name="1UP.com review Xbox 360"/> Common critiques concern the song list, which includes more hard rock and metal than the previous game, deeming it less accessible to casual players.<ref name="1UP.com review Xbox 360"/> Other common critiques concern the quality of the covers.<ref name="GameSpot review Xbox 360"/>
*Nilbog High School gym, where a ] is taking place. This is the first venue of the career mode.
*The Rat Cellar in ], ].
*Blackout Bar in ], ], the black and white room featured on the OPM demo.
*An updated version of the RedOctane venue in ], ] that appeared in the first ''Guitar Hero''.
*Rock City Theatre in ], ].
*The Vans ] in ], which has a graveyard theme.
*The Harmonix Arena in ].<ref name="BestBuy_Trailer">{{cite web| title = BestBuy.com | url = http://www.bestbuy.com/site/olspage.jsp?id=pcmcat100100050017&type=category}}</ref>
*] in ].<ref name="BestBuy_Trailer">{{cite web| title = BestBuy.com | url = http://www.bestbuy.com/site/olspage.jsp?id=pcmcat100100050017&type=category}}</ref>
*A bedroom practice venue for the Training mode (Demo)


The downloadable song packs for the Xbox 360 version have been criticized for being too pricey. The price was seen by many fans of the series as being far too expensive and was met with resistance and angst with a large number of people pledging to boycott the content.<ref name="major nelson 3 song packs"/> Microsoft's Xbox Live Director of Programming, ], defending the pricing and release scheme, and attributed the high cost of the content to "licensing issues" on the Xbox 360 platform, as all contracts drawn up for songs from the original game had to be rewritten, since they are playable on an additional console.<ref>{{cite web|url=http://www.joystiq.com/2007/04/12/major-nelson-talks-guitar-hero-downloads-halo-3/|title=Joystiq - Major Nelson Talks Guitar Hero Downloads, Halo 3|access-date=2008-07-24|last=Yoon|first=Andrew|date=2007-04-12|publisher=Joystiq|archive-date=2008-10-11|archive-url=https://web.archive.org/web/20081011182202/http://www.joystiq.com/2007/04/12/major-nelson-talks-guitar-hero-downloads-halo-3/|url-status=live}}</ref>
The venues now have lighting that moves in sync with the music, and the band themselves plays with ] amps and ] drum kits, along with more in-game endorsements. When the player passes each set, their band is rewarded with money and equipment endorsements, incluing Boss effects, Line6 Guitar Amplifiers and Mesa/Boogie amplifiers. These products then appear on stage while the band plays the ensuing setlists. <ref name="A_Day_Spent_with_GHII">{{cite web| title = A Day Spent in the Presence of the Mighty Guitar Hero 2 | url = http://ulo.tricho.us/?p=63}}</ref>


In '']''{{'}}s review for the Xbox 360 version of the game, the downloadable song packs are noted as a "mixed blessing"; praise is given for retooling the songs with better gameplay elements such as the inclusion of co-op modes, but the fact that the songs come in pricey packs of three "defeats much of the appeal".<ref name="1UP.com review Xbox 360"/> In an interview with ] president Kai Huang,<ref>{{cite web | url = http://wii.ign.com/articles/780/780829p2.html | archive-url = https://web.archive.org/web/20070528212415/http://wii.ign.com/articles/780/780829p2.html | url-status = dead | archive-date = May 28, 2007 | title = Rocking on with Guitar Hero|publisher=IGN|last=Burman|first=Rob|date=2007-04-16|access-date=2008-07-24}}</ref> Huang stated that the decision to pack the songs in three was made to keep the cost of the tracks down. Though Huang felt the pricing was fair, he noted afterward "we do listen to the fans and take any feedback we receive seriously."
==Characters==
According to the official ''Guitar Hero II'' website, these are the descriptions of the 8 returning and 3 new "Guitar Heroes" of the game.<ref name="GuitarHeroGame.com">{{cite web| title = Guitar Hero II character descriptions | url = http://www.guitarherogame.com}}</ref> 8 characters are available from the start of the game. Each of them has a new look, a new outfit, and in addition, a second new outfit that may be unlocked.
*'''Axel Steel''' - Famous for his driving riffs and up-front attitude, Axel Steel first picked up a guitar in an attempt to quell his boredom during his first suspension from elementary school. The rest is history. Metal history.
*'''Lars Ümlaüt''' - Lock the doors and board the windows, Lars Ümlaüt is soon to storm a town near you. An intimidating presence, the Norwegian-born Ümlaüt describes himself as a force for you to be doing the reckoning with!
*'''Izzy Sparks''' - A real crowd pleaser, Izzy thrills audiences with his energetic on stage showmanship while delighting the media with his offstage debauchery. Despised by managers everywhere, Izzy's fan base is even bigger than his hair.
*'''Judy Nails''' - A fan of distorted feedback and roller derby, Judy Nails has been a pioneer of alternative rock since her first tour at age 17. Known for her diverse collection of vinyls, Nails always brings a smile, and a lot of pedals.
*'''Eddie Knox''' - When he's not cruisin' in his '55 Chevy, Knox brings his hard-working rock to any stage he sets foot on. A real road dog, Knox claims that as long as he's got his hollow body and his pomade, he ain't too far from home.
*'''Johnny Napalm''' - He embodies the true spirit of punk rock with his signature swagger and skills. Released from lockup for almost tolerable behaviour, Johnny lurches back into the spotlight, rough and ready for action.
*'''Pandora''' - Pandora's youth is shrouded in mystery. Some say she was born in a dimension of pure darkness. Others say she was raised in a duplex near Boise. With her blazing solos and chaotic melodies, Pandora is the true Dark Princess of Rock.
*'''Casey Lynch''' - A veteran of the tour circuit, Lynch's dirty, bass-driven sound and ultra-heavy riffs have influenced budding shredders from Maine to Alaska. She's tough, she's brash, and she'll break your heart faster than an A string.
In addition, there are 3 unlockable characters.
*'''Clive Winston''' - Having abandoned his fascination with the sitar, an interest developed during a 3-year, court-ordered "meditation retreat", Winston sashays boldly back to the forefront of classic rock with his guitar wizardry and iconic status.
*'''Xavier Stone''' - Raised in suburban Connecticut, Xavier Stone broke from his pampered upbringing after realizing he preferred rock clubs to country clubs. Weaving slick '70s style with chunky grooves, Xavier does it right every time.
*'''Grim Ripper''' - This rock star is bad to the bone. Grim's riffs are so huge, fans are lucky just to leave the show with their souls intact. At his latest killer performance, an awe-struck fan gushed, the curtains flew, then he appeared!


==Reception== === Sales ===
In December 2006, ''Guitar Hero II'' for PlayStation 2 was the second best-selling video game of the month,<ref name="1UP NPD 2006">{{cite web|url=http://www.1up.com/do/newsStory?cId=3156365|title=NPD Releases December Numbers, Fanboys Riot|date=2007-01-11|access-date=2008-07-24|publisher=1up|last=Klepek|first=Patrick|url-status=dead|archive-url=https://web.archive.org/web/20070927212604/http://www.1up.com/do/newsStory?cId=3156365|archive-date=2007-09-27}}</ref> selling 805,200 units. It was outsold only by '']'' for Xbox 360, which sold 815,700 units.<ref name="1UP NPD 2006"/> It was the fifth best-selling video game of the fiscal year of 2006, with 1.3 million copies sold. It was also the third best-selling game for the PlayStation 2, behind '']'' and '']''.<ref name="1UP NPD 2006"/> Total sales of the game during ] were ]200 million.<ref name="pd huangs">{{cite news | url = http://blog.cleveland.com/pdextra/2008/03/guitar_hero_cofounders_turned.html | title = "Guitar Hero" co-founders turned a bright idea into $100 million | newspaper = ] | first = John | last = Petkovic | date = 2008-03-28 | access-date = 2008-03-28 | archive-date = 2008-05-28 | archive-url = https://web.archive.org/web/20080528171242/http://blog.cleveland.com/pdextra/2008/03/guitar_hero_cofounders_turned.html | url-status = live }}</ref>
''Guitar Hero II'' was welcomed with very positive reviews. It received a 10 out of 10 in the December issue of ] and was rewarded with the Game of the Month award. It was given a 9.5 from ] <ref>http://ps2.ign.com/articles/743/743905p1.html</ref>, ranking higher than the original game in the series and amongst IGN's highest rated PS2 games ever. Both ] <ref>http://www.metacritic.com/games/platforms/ps2/guitarhero2</ref> and ] <ref>http://www.1up.com/do/reviewPage?cId=3154996</ref> gave the game scores of 90%. ]<ref>{{cite web| title = Guitar Hero II for Playstation 2 | url=http://www.gamespot.com/ps2/puzzle/guitarhero2/review.html}}</ref> gave the game a score of 8.7, slightly lower than its predecessor. According to ]<ref>{{cite web| title = Guitar Hero II Reviews |url=http://www.gamerankings.com/htmlpages2/932565.asp|publisher=Game Rankings}}</ref>, the average score of the game is 94%.


On July 12, 2007, Dusty Welch of RedOctane stated that there have been over 300,000 downloads of the music packs until that point and that the prices were "very attractive and desirable for consumers."<ref>{{cite web | url = http://uk.reuters.com/article/tech-gamesexpo-activision-dc-idUKN1227928220070712?feedType=RSS | title = Activision to stick to "Guitar Hero" song price | date = 2007-07-12 | access-date = 2008-07-24 | publisher = Reuters }}{{dead link|date=September 2024|bot=medic}}{{cbignore|bot=medic}}</ref> On September 11, 2007, Activision reported that with over 650,000 downloads, the music packs qualified as "multi-platinum" under ].<ref>{{cite web | url = http://kotaku.com/gaming/downloadable-content/guitar-hero-ii-dlc-goes-multi+platinum-298583.php | title = Guitar Hero II DLC Goes Multi-Platinum | date = 2007-09-11 | access-date = 2008-07-24 | publisher = Kotaku | first = Mike | last = Fahey | url-status = dead | archive-url = https://web.archive.org/web/20080516223312/http://kotaku.com/gaming/downloadable-content/guitar-hero-ii-dlc-goes-multi+platinum-298583.php | archive-date = 2008-05-16 }}</ref>
==Future games==
], which agreed to acquire ] in May 2006, has announced that a 3rd installment of the ''Guitar Hero'' series is set to launch sometime next year, most likely during the 4th quarter of 2007 or the 1st quarter of 2008.<ref>{{cite web| title = New Call of Duty, Guitar Hero, and 007 coming in 2007-8 69|url=http://www.gamespot.com/ps2/puzzle/guitarhero2/news.html?sid=6155242|publisher=Gamespot}}</ref> Activision has also confirmed that the ''Guitar Hero'' franchise will be making appearances on other gaming consoles by next year. The only new version confirmed so far is one for the ].<ref name="xbox_conf" /> It has yet to be revealed if any other system(s) will receive ''Guitar Hero II'' or its sequels, as each version would require its own special controller. <ref>{{cite web| title = IGN: Guitar Hero to Rock All Consoles| url = http://wii.ign.com/articles/733/733721p1.html}}</ref> The multiplatform version(s) will not be released until 2007. <ref>{{cite web| title = Gamespot: Guitar Hero going multiplatform| url = http://www.gamespot.com/ps2/puzzle/guitarhero2/news.html?sid=6157997}}</ref>


== Technical issues ==
==Awards==
No official statement from ] or ] were made about the discs or the game itself having any issues, but players have reported songs freezing or skipping, causing the audio to be unsynchronized; unusually long loading screens; and menus that freeze or lock up entirely causing the game to crash. The RedOctane Support Center Answer Guide states, "We’re already in the process of looking into this and testing to replicate the experience. We’ll notify everyone with our results shortly, and will have a positive resolution if need be."<ref>{{cite web|url=http://www.redoctane.us/support-center/index.php?x=&mod_id=2&id=120|archive-url=https://web.archive.org/web/20080602050814/http://www.redoctane.us/support-center/index.php?x=&mod_id=2&id=120|archive-date=2008-06-02|title=RedOctane Support Center|access-date=2008-07-24}}</ref>
At E3 2006, the game won the following ]: Best Puzzle/Trivia/Parlor Game.<ref>{{cite web| title = 2006 Winners | url = http://www.gamecriticsawards.com/win.html | publisher = gamecriticsawards.com}}</ref>


Two models of the X-Plorer controller were released for the Xbox 360 version of the game: model numbers 95055 and 95065. Of the two versions, the 95055 has an ] jack for effect pedals near the controller cord and is subject to having an unresponsive ]. RedOctane later responded, saying that they "isolated this issue to two model numbers that can be found on the guitar's packaging". Customers are able to exchange these models for new models.<ref>{{cite web | last = Sliwinski | first = Alexander | title = Red Octane Says Two Xbox Guitar Models Defective | publisher = Joystiq | date = 2007-04-07 | url = http://www.joystiq.com/2007/04/07/red-octane-says-two-xbox-guitar-models-defective/ | access-date = 2008-07-24 | archive-date = 2008-07-06 | archive-url = https://web.archive.org/web/20080706014636/http://www.joystiq.com/2007/04/07/red-octane-says-two-xbox-guitar-models-defective/ | url-status = live }}</ref>
==Trivia==
*The loading screen message, "Remember: No Stairway," refers to '']'', when Wayne attempts to play "]" at a store and the clerk stops him, pointing to the 'no stairway' sign.
*Some of the loading screens prior to a song are jokes and references specific to that song; for example, before "Tonight I'm Gonna Rock You Tonight" tells the player to never jam when the audience wants an encore (a reference to the movie '']''), while prior to "Jordan", the player is told that wearing a bucket on one's head won't improve one's performance, a direct reference to the song's artist, ].
*The drummer spontaneously combusting at the end of "Tonight I'm Gonna Rock You Tonight" is a reference to the movie '']''.
*In the Rat Cellar, the beer bottles being thrown at the fence are a reference to '']''.
*The scrolling text on the walls of the school venue contains various lyrics to ]'s "School's Out".
*The chalkboard in the loading screen has a drawing of a cherry next to the Greek letter pi, a reference to the featured ] by ].
*The game's first venue, ] High School, is a reference to the film '']'', as Nilbog is Goblin backwards.
*Prior to playing "Free Bird", the loading screen may say, "Okay, so they aren't heckling you", a reference to a loading screen in the original ''Guitar Hero'' that read, "They don't really want you to play "Freebird", they're just heckling you."
*Before playing an encore, the player is asked if they really want to play one. Prior to playing Free Bird, the game asks the player three additional times, usually ending with "Okay, last chance. You really want to play Free Bird?"


On April 13, 2007, Activision revealed that the issue was not a problem with the hardware, and that the guitars were ''not'' defective. The cause of the problem was anti-cheat protection software, and Activision released a patch on Xbox Live on April 14, 2007, to remedy it.<ref>{{cite web|url= http://forum.guitarherogame.com/Default.aspx?g=posts&t=18566|archive-url= https://web.archive.org/web/20080419162709/http://forum.guitarherogame.com/Default.aspx?g=posts&t=18566|archive-date= 2008-04-19 |title= RedOctane post information Guitar Hero II patch|date=2007-04-13|access-date=2008-07-24|publisher=Guitar Hero Forums}}</ref> However, this patch may have caused some unintended side effects. Starting on April 16, 2007, numerous users began reporting lockups and failures of their system after downloading and installing this patch. RedOctane stated, "We're aware of the problem and we're looking into it."<ref>{{cite web | title = RedOctane admits to Guitar Hero II patch problem | publisher = Eurogamer | date = 2007-04-16 | url = http://www.eurogamer.net/articles/redoctane-admits-to-guitar-hero-ii-patch-problem | access-date = 2008-07-24 | last = Bramwell | first = Tom | archive-date = 2009-02-03 | archive-url = https://web.archive.org/web/20090203114030/http://www.eurogamer.net/articles/redoctane-admits-to-guitar-hero-ii-patch-problem | url-status = live }}</ref>
==References==
<div class="references-small">
<references/>
</div>


Numerous game players have also reported problems with static shocks to the X-Plorer guitars causing various fret buttons (usually the green one) to permanently malfunction. Multiple exchanges of guitars have not solved the problem, as exchanged guitars also exhibit the problem. To date, RedOctane has not solved the problem, and has refused to extend warranties to replacement guitars, time limiting the warranty back to the original date of purchase.<ref> {{webarchive |url=https://web.archive.org/web/20081202103721/http://www.monstersandcritics.com/gaming/xbox360/news/article_1287041.php/Guitar_Hero_II_controllor_problems_potential_recall |date=December 2, 2008 }}</ref>
==External links==
*
*
*
*
{{Guitar Hero}}


== References ==
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{{Reflist|colwidth=30em}}
]

== External links ==
*

{{Guitar Hero series}}
{{Harmonix games}}

{{Portal bar|Music|Video games}}
{{Authority control}}

{{DEFAULTSORT:Guitar Hero 02}}
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Latest revision as of 20:12, 2 December 2024

2006 video game

2006 video game
Guitar Hero II
PlayStation 2 cover art
Developer(s)Harmonix
Publisher(s)RedOctane (PlayStation 2)
Activision (Xbox 360)
Director(s)Daniel Sussman
SeriesGuitar Hero
Platform(s)PlayStation 2, Xbox 360
ReleasePlayStation 2
  • NA: November 7, 2006
  • AU: November 15, 2006
  • EU: November 24, 2006
Xbox 360
  • NA: April 3, 2007
  • AU: April 4, 2007
  • EU: April 6, 2007
Genre(s)Rhythm
Mode(s)Single-player, multiplayer

Guitar Hero II is a 2006 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2 and Activision for the Xbox 360. It is the sequel to Guitar Hero (2005) and the second installment in the Guitar Hero series. The game was first released for the PlayStation 2 in November 2006, and then for the Xbox 360 in April 2007, with additional content not originally in the PlayStation 2 version.

Like in the original Guitar Hero, the player uses a peripheral in the shape of a solid-body electric guitar to simulate playing rock music as notes scroll towards the player. Most of the gameplay from the original game remains intact, and provides new modes and note combinations. The game features more than 40 popular licensed songs, many of them cover versions recorded for the game, spanning five decades (from the 1960s to the 2000s). The PlayStation 2 version of Guitar Hero II can be purchased individually or in a bundle that packages the game with a cherry red Gibson SG guitar controller. The Xbox 360 version of the game is offered in a bundle that packages the game with a white Gibson Explorer guitar controller.

Since its release, Guitar Hero II has been met with both critical and commercial success, helping the Guitar Hero series become a cultural phenomenon. As of December 1, 2007, the game has sold 3.1 million copies. It has spawned the "expansion" title Guitar Hero Encore: Rocks the 80s for the PlayStation 2. A sequel, Guitar Hero III: Legends of Rock, was released in 2007.

Development

The guitar controllers bundled with Guitar Hero II: cherry red Gibson SG (PS2) and Gibson X-Plorer (Xbox 360)

The surprise success of Guitar Hero readily led to the development of a sequel for the game. According to developer John Tam, the team felt they "hit the sweet spot" of genres and decades within the set list and wanted to maintain that for the sequel. The costs of obtaining licensing rights for music from "big bands" such as AC/DC, Led Zeppelin, Van Halen, and Metallica, in addition to the lack of understanding of how the music would be used prevented these groups from being used in Guitar Hero. However, Tam notes that with the success of Guitar Hero, "They understand that we're not going to embarrass their music, we're going to actually pay homage to their music and get it to the point where people are going to fall in love with their music and understand their music in a totally different way than they've ever experienced it before." They also had requests by artists to include master tracks within the game.

In addition to working more directly with artists, RedOctane and Activision worked with various musical instrument and equipment companies to provide in-game product placement. Such vendors include BOSS Effectors, DW Drums, Eden Bass Amplification, EMG, Epiphone, Ernie Ball Strings, Gibson Guitar Corporation, Guitar Center, Hofner, Kramer, Krank, Line 6, Mesa Boogie, MusicMan Basses, Orange Amplifiers, Randall Amplifiers, Roland, Vans and the Vans Warped Tour, VHT, and Zildjian.

Guitar Hero II was originally announced for the PlayStation 2 on April 17, 2006. A demo version of the PlayStation 2 version of Guitar Hero II was released with issue #110 of Official PlayStation Magazine on October 5, 2006. Features of the demo included four playable songs on four difficulty levels for single player and co-op modes. Demo releases do not feature the ability to flip the notes for left-handed players. Demo versions feature the songs "Shout at the Devil", "You Really Got Me", "Strutter" and "YYZ". The retail game was released for the PlayStation 2 on November 7, 2006, in North America, November 15, 2006 in Australia, and November 24, 2006, in Europe. It was released as both a stand-alone game, and as a bundle containing the game with a cherry Gibson SG guitar controller.

Xbox 360 version

When Activision purchased RedOctane in 2006, the company expressed strong interest in bringing the Guitar Hero series to "every significant new format" in order to take advantage of the next generation of consoles. The Xbox 360 version was announced on September 27, 2006, at Microsoft's X06. Dusty Welch of RedOctane stated that the Xbox 360 "provides an incredible platform for facilitating downloadable content" due to the integrated hard drive on the console. The Xbox 360 version of the game included 10 exclusive songs and additional content available for purchase through the Xbox Live Marketplace.

The Xbox 360 version was released on April 3, 2007, in North America and Australia, and then on April 6, 2007, in Europe (only as a bundle containing the game and a wired Gibson X-Plorer guitar controller). It was released as a stand-alone game for the Xbox 360 in the UK on January 25, 2008. The arrangement of the songs were also altered, and the graphics were slightly improved.

Gameplay

See also: Gameplay in the Guitar Hero series

Gameplay is based on the successful formula created for the first Guitar Hero game; the player may use the guitar peripheral to play scrolling notes by holding the corresponding fret button on the guitar neck and simultaneously pressing the strum bar. Alternatively, one can play with the DualShock 2 or Xbox 360 controller by using four shoulder buttons and a face button, mapped to specific fret keys.

Several changes have been made to the gameplay mechanics for Guitar Hero II: hammer-on and pull-off functionality has been improved, and three note chords have been introduced, scored as triple points if played correctly. There are additional statistics available for a song upon completion, and the scores achieved in either Quick Play or Career mode are saved to the same in-game high-score list. The handedness of the guitar can now be toggled from the Pause menu when playing a song (previously, this was only available from the game's main menu). For the Xbox 360 version, scores can also be compared with other players through Xbox Live via the Leaderboard feature, and there are 50 Achievements that can be earned in the game.

Career mode

Xbox 360 version of the game displaying the scoring meter (left), the guitar fretboard (middle), and the Rock and Star Power Meters (right).

In Career mode, players create a band name and select a guitarist from among the available characters. Eight characters, each representing a unique genre of rock music - are available from the start of the game: Eddie Knox (rockabilly), Axel Steel (heavy metal), Casey Lynch (hard rock), Lars Ümlaüt (extreme metal), Izzy Sparks (glam), Judy Nails (alternative), Johnny Napalm (punk), and Pandora (gothic). Additional characters can also be purchased, allowing them to be used in later sessions.

Only the lead guitar is available to be played in the Career mode. Over the course of the Career mode the band plays at eight available venues. The venue system from the original game has been altered slightly and has the band traveling geographically from town to town in order to play at the next arena. The venues are Nilbog High School, The Rat Cellar Pub, The Blackout Bar, The RedOctane Club, the Rock City Theater, the Vans Warped Tour, Harmonix Arena and Stonehenge. The venues feature lighting and pyrotechnics that are synchronized with the music.

Not all songs in the main setlist are available from the start. Once a song is unlocked for play within Career Mode, it becomes available for play in all other modes. When working through Career Mode at a specific difficulty level, the next tier of songs is unlocked once the required number of songs on the current tier (3–5, depending on difficulty and console) are completed. Additionally, the encore song for a particular tier is only made available once its requirements are completed. On the Easy difficulty setting, there are no encores available, but the next tier will be unlocked immediately after completing the required songs in the previous tier.

Successful completion of a song on Medium or higher difficulty during Career mode will earn the player in-game cash. Higher difficulty levels and better scoring performances are rewarded with more cash. In-game money can be used at The Store to buy various items. Some items are available only after completing all songs at higher difficulty levels or 5-star performances. Within The Store, the player can purchase new Gibson guitars, guitar finishes, three additional characters, alternate outfits for the eight characters available from the start, bonus songs, and videos. For unknown reasons, the bonus videos are absent from the PAL version of the game. Within the Xbox 360 version, there is also an option to access the Guitar Hero II content on the Xbox Live Marketplace.

Multiplayer

In cooperative multiplayer, the two players share their score, Rock Meter, and Star Power. Screenshot from the PlayStation 2 version.

There are three different multiplayer modes available:

  • Cooperative
One player plays lead guitar while another plays either bass guitar or rhythm guitar, depending on the song. Both players share a score, rock meter, star power meter, and streak multiplier. Cooperative mode is the only multiplayer mode in which a song can be failed. Star power can only be activated by both players simultaneously.
  • Face-Off
This is the same multiplayer mode as featured in the original game, though in Guitar Hero II both players can select their own level of difficulty. In this mode, players alternate between playing sections of the selected song. The scores are weighted so that a player who hits fewer notes on Easy difficulty may not necessarily lose against an opponent on Expert difficulty who hits more notes.
  • Pro Face-Off
Players play the full lead guitar track on the same difficulty. For the PlayStation 2 mode, this is available upon completion of any career level, while for the Xbox 360 version, the mode is unlocked after completing the career mode at Easy level or higher. The score system is identical as the song could be played alone, but songs cannot be failed in this mode.

Although, online multiplayer was not available at the release of Guitar Hero II for the Xbox 360, RedOctane has stated that they hope to be able provide this later once they are able to work out the technical issues.

Practice mode

Practice mode is a new addition to the game, allowing a player to practice certain sections of a song ("Verse 2," "Chorus," "Bridge 3," "Gtr Solo 4," etc.) on different difficulties and instruments. Practice mode gives the player the ability to toggle the speed of the notes (Full Speed, Slow, Slower and Slowest) and does not stop a song no matter how many mistakes are made. Players can play the bass guitar lines on most songs. On others, a rhythm guitar line is available instead.

Soundtrack

Main article: List of songs in Guitar Hero II See also: List of Xbox 360 downloadable content for Guitar Hero II

Both the PlayStation 2 and Xbox 360 versions of Guitar Hero II feature the same core 64 playable songs (40 licensed, 24 bonus songs). Among the featured tracks are Van Halen's version for The Kinks' "You Really Got Me", "Sweet Child O' Mine" by Guns N' Roses, "Girlfriend" by Matthew Sweet, "Woman" by Wolfmother, "War Pigs" by Black Sabbath, and "Free Bird" by Lynyrd Skynyrd. The Xbox 360 version of the game contains 10 exclusive tracks not included in the PlayStation 2 version, including "Billion Dollar Babies" by Alice Cooper, "Rock and Roll, Hoochie Koo" by Rick Derringer, and "The Trooper" by Iron Maiden. Additionally, the Xbox 360 version allows for downloadable songs to be purchased on the Xbox Live Marketplace. The Xbox 360 version also features a reorganized set list that provides a more balanced progression in difficulty.

Most of the songs featured in the main set list are cover versions, with the exception of "Stop!", "Possum Kingdom", "Dead!", and "John the Fisherman"; these four are based on master recordings. The unlockable bonus songs are all master recordings, including some specifically arranged for use within Guitar Hero II. Cover songs are credited on screen with the phrase "as made famous by" (for example, "Heart-Shaped Box, as made famous by Nirvana"), while the original songs are credited with "as performed by" (for example, "John the Fisherman, as performed by Primus").

RedOctane stated that the Xbox 360 version of Guitar Hero II "planned to feature more downloadable content than any other 360 title" utilizing the Xbox Live Marketplace, including many of the songs from the original Guitar Hero a week after the release of the game. Four such packs have been released since April 11, 2007. Additionally, two packs featuring new content to the Guitar Hero series have also been released, including songs from My Chemical Romance, Protest the Hero, Trivium, and Atreyu. There have also been individual track downloads featuring songs from bands Los Rodríguez, Pleymo, and Soilwork.

Featured instruments

Guitar Hero II features many popular real world Gibson, Epiphone, and Kramer guitars, including the Gibson Les Paul, Gibson SG, Gibson Flying V, (these three being the only ones available from the start) Gibson Sonex 180 and Gibson Explorer. Oddities such as the double necked Gibson EDS-1275 and unusual looking Gibson Corvus also make an appearance. Several available finishes are also recognizable from popular guitarists, including Zakk Wylde's bullseye Les Paul. As play progresses, several custom shaped guitars become available, although some are notable in the real world such as the US and Battle Axe (a similar looking bass is played by Gene Simmons, and the guitar was played by John Christ of Samhain/Danzig fame). Basses, such as the Music Man StingRay, Gibson Thunderbird, and the Höfner bass (as made famous by Paul McCartney, the bassist for the Beatles) are also available for co-op play.

The band itself plays with Orange amps and DW drum kits, along with more in-game endorsements. When the player passes each set of songs in career mode, his/her band is rewarded with money and equipment endorsements, including Ernie Ball strings, Boss effects, Line 6 guitar amplifiers, VHT amplifiers, Mesa Boogie amplifiers, and Roland keyboards. These products then appear on stage while the band plays the ensuing setlists.

Reception

Reception
Aggregate scores
AggregatorScore
PS2Xbox 360
GameRankings93%93%
Metacritic92/10092/100
Review scores
PublicationScore
PS2Xbox 360
1Up.comAA
Game Informer9/10, 9.25/109.5/10,9/10
GamePro4.5/54.75/5
GameSpot8.7/108.9/10
IGN9.5/109.6/10
Official U.S. PlayStation Magazine10/10
Play9/10
X-Play5/5
Awards
PublicationAward
E3 2006Game Critics Award for Best Puzzle/Trivia/Parlor Game
IGN's 2006 AwardsBest Music Game
Best PlayStation 2 Music Game
Best Licensed Soundtrack
Best PlayStation 2 Licensed Soundtrack
Best PlayStation 2 Offline Multiplayer Game
2007 IEAA AwardsPost Logistics PlayStation Game of the Year
Next Generation's Top 504th best game of 2006
2006 Spike TV Video Game AwardsBest Soundtrack
10th Annual Interactive Achievement AwardsFamily Game of the Year
Outstanding Achievement in Soundtrack

The PlayStation 2 version of Guitar Hero II was critically acclaimed. It received a 10/10 review in the December 2006 issue of Official U.S. PlayStation Magazine and was awarded the Game of the Month award. The game received a rating of 9.5/10 from IGN, ranking higher than the original game in the series and amongst IGN's highest rated PlayStation 2 games ever. IGN would later include it on their 2007 list of "The Top 100 Games of All Time" at #49. GameSpot reviewed the PlayStation 2 version with a rating of 8.7/10, and the Xbox 360 version 8.9, both slightly lower than its predecessor. Game Informer gave it a 9/10, while its "second opinion" rating was better, at 9.25/10. According to GameRankings, the average critic score of Guitar Hero II is 93%, making it the 9th best reviewed game of 2006. The Australian video game talk show Good Game's two reviewers gave the game a 9/10 and 10/10.

The Xbox 360 version has earned similarly positive reviews and slightly higher scores with a 9.5/10 in the March issue of Official Xbox Magazine, a 4.75/5 from GamePro, a 9.5/10 from Play Magazine a 9.6/10 from IGN, and a perfect score of 5/5 from Got-Next. As of April 3, 2007, the Game Rankings score is 94%. The popular G4 television show X-Play gave both versions of the game a 5/5. Additionally, the Australian Xbox Magazine has also awarded the game, for the first time, an 11/10, in a reference to This Is Spinal Tap. Hyper's Daniel Wilks commends the game for its "huge number of tracks" but criticises it for "some really average covers".

Common praise for the game by critics is aimed at the new multiplayer and practice modes. Common critiques concern the song list, which includes more hard rock and metal than the previous game, deeming it less accessible to casual players. Other common critiques concern the quality of the covers.

The downloadable song packs for the Xbox 360 version have been criticized for being too pricey. The price was seen by many fans of the series as being far too expensive and was met with resistance and angst with a large number of people pledging to boycott the content. Microsoft's Xbox Live Director of Programming, Major Nelson, defending the pricing and release scheme, and attributed the high cost of the content to "licensing issues" on the Xbox 360 platform, as all contracts drawn up for songs from the original game had to be rewritten, since they are playable on an additional console.

In 1UP.com's review for the Xbox 360 version of the game, the downloadable song packs are noted as a "mixed blessing"; praise is given for retooling the songs with better gameplay elements such as the inclusion of co-op modes, but the fact that the songs come in pricey packs of three "defeats much of the appeal". In an interview with RedOctane president Kai Huang, Huang stated that the decision to pack the songs in three was made to keep the cost of the tracks down. Though Huang felt the pricing was fair, he noted afterward "we do listen to the fans and take any feedback we receive seriously."

Sales

In December 2006, Guitar Hero II for PlayStation 2 was the second best-selling video game of the month, selling 805,200 units. It was outsold only by Gears of War for Xbox 360, which sold 815,700 units. It was the fifth best-selling video game of the fiscal year of 2006, with 1.3 million copies sold. It was also the third best-selling game for the PlayStation 2, behind Madden NFL 07 and Kingdom Hearts II. Total sales of the game during 2006 were $200 million.

On July 12, 2007, Dusty Welch of RedOctane stated that there have been over 300,000 downloads of the music packs until that point and that the prices were "very attractive and desirable for consumers." On September 11, 2007, Activision reported that with over 650,000 downloads, the music packs qualified as "multi-platinum" under RIAA's definitions.

Technical issues

No official statement from RedOctane or Activision were made about the discs or the game itself having any issues, but players have reported songs freezing or skipping, causing the audio to be unsynchronized; unusually long loading screens; and menus that freeze or lock up entirely causing the game to crash. The RedOctane Support Center Answer Guide states, "We’re already in the process of looking into this and testing to replicate the experience. We’ll notify everyone with our results shortly, and will have a positive resolution if need be."

Two models of the X-Plorer controller were released for the Xbox 360 version of the game: model numbers 95055 and 95065. Of the two versions, the 95055 has an RJ-11 jack for effect pedals near the controller cord and is subject to having an unresponsive whammy bar. RedOctane later responded, saying that they "isolated this issue to two model numbers that can be found on the guitar's packaging". Customers are able to exchange these models for new models.

On April 13, 2007, Activision revealed that the issue was not a problem with the hardware, and that the guitars were not defective. The cause of the problem was anti-cheat protection software, and Activision released a patch on Xbox Live on April 14, 2007, to remedy it. However, this patch may have caused some unintended side effects. Starting on April 16, 2007, numerous users began reporting lockups and failures of their system after downloading and installing this patch. RedOctane stated, "We're aware of the problem and we're looking into it."

Numerous game players have also reported problems with static shocks to the X-Plorer guitars causing various fret buttons (usually the green one) to permanently malfunction. Multiple exchanges of guitars have not solved the problem, as exchanged guitars also exhibit the problem. To date, RedOctane has not solved the problem, and has refused to extend warranties to replacement guitars, time limiting the warranty back to the original date of purchase.

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External links

Guitar Hero
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  • The Axe: Grooves
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