Misplaced Pages

Ace Combat: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 07:27, 12 April 2015 edit174.141.182.82 (talk) Undid revision 655694409 by Eaglestorm (talk) as discussed← Previous edit Latest revision as of 02:36, 17 January 2025 edit undoSlyAceZeta (talk | contribs)Extended confirmed users518 edits 6 million copies sold of AC7 
(407 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{about|the video game series|the first game in the series|Air Combat}} {{Short description|Flight action video game series}}
{{About|the video game series|the first game in the series, titled Ace Combat in Japan|Air Combat}}
{{Use dmy dates|date=February 2013}}
{{Refimprove|date=February 2009}} {{Use mdy dates|date=May 2021}}
{{Infobox VG series {{Infobox video game series
| title = Ace Combat | title = Ace Combat
| image = ] | image = ]
| platforms = ], ], ], ], ], ], ], ], ], ], ], ], ]
| caption = The logo used from 2004 to present
| developer = ], ], ] | developer = {{unbulleted list|]|]|]}}
| publisher = ] | publisher = {{unbulleted list|Namco|]}}
| genre = ] | composer =
| website = {{URL|http://www.acecombat.com/}} | genre = ]
| platforms = ], ], ], ], ], ], ], ], ], ]
| platform of origin = ]
| first release version = '']'' | first release version = '']''
| first release date = 1992 | first release date = June 30, 1995
| latest release version = '']'' | latest release version = '']''
| latest release date = January, 2015 | latest release date = January 18, 2019
}} }}
{{nihongo foot|'''''Ace Combat'''''|エースコンバット|Ēsu Konbatto|lead=yes|group=lower-alpha}} is an ]-style ] ] series by Project Aces, an internal development team of ], formerly ]. Debuting in 1995 with '']'' for the ], the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, ], and ]. Since 2012, the series has been developed primarily by ] through its internal development group, Project Aces.


The ''Ace Combat'' franchise emphasizes fast-paced action and dramatic plots with semi-realistic gameplay; for example, aircraft have ] controls and can ], but are also able to carry dozens of missiles. The series features a range of aircraft including accurate or slightly modified representations of modern military aircraft, prototypes that were never adopted (or even built) in real life, and fictional ]-type ]s. The main series of games is set in "Strangereal", a ] loosely based on the real world, featuring similar events and entities but with an entirely different history largely centering around advanced technology and the aftermath of an ] ] in the 1990s; however, certain games are set in fictional renditions of the real world.
'''''Ace Combat''''' ('''''AC'''''; エースコンバット; ''Ēsu Konbatto'') is a hybrid flight simulation action ] series featuring 18 games published by the ]ese company ] and produced by '''Project Aces''', an internal development team. The series emphasizes fast-paced action and dramatic plots, and has established itself as one of the most successful arcade flight action franchises.


As of 2023, the ''Ace Combat'' franchise has shipped over {{nowrap|20 million}} copies worldwide,{{efn|name=totalsales}} and has established itself as one of the longest running arcade flight action franchises.
Most games of the series take place in the same fictionalized world populated with fictional countries with details loosely based on real-life location, events, and wars. One of the main selling points of the series is the ability to pilot a range of aircraft that include accurate or slightly modified representations of present day military aircraft, prototypes that never saw actual battle, and completely fictional boss-type superweapons. Longtime fans of the series are rewarded with small hints of the continuity between the games, as some characters and events are referenced from one game to another.


==Setting==
The first three titles in the series were released on the Sony ] system ('']'' also known as ''Ace Combat'' in Japan, '']'' and ''])''. Three subsequent titles were released on the ], ('']'', '']'' and '']''). Two titles were released on the ] system ('']'' and '']''). One title was released on the ], '']''. '']'' was released on the ] ] in 2009. '']'' was later released on both the ] and Xbox 360 systems. Namco Bandai later revealed working on a new Ace Combat title for the ], which revealed to be '']''. In 2013, they revealed '']'', the first ] title in the series, which was released in 2014 exclusive to the PlayStation 3.
Most installments in the ''Ace Combat'' series are set in "Strangereal", the series' ]. Strangereal's ] features entirely different ], ], ]s, and ] compared to the real world, though some nations, locations, and events are loosely based on those from real life, and most aircraft in the series are real models with few alterations.


Strangereal is very similar to the real modern world, but with significantly more advanced technology that allows for the development of ]s and theoretical devices such as aerial ]s, ]s, ]s, ] and ]s, ], ]s, ]s, nearly-] ], and advanced ]. ]s exist, but international agreements and ] are implied to have inhibited their development and use, resulting in a lack of ] and a greater focus on ]ry in ]s. This makes large-scale interstate warfare common, and many nations field large militaries with diverse equipment, develop superweapons, train elite ]-esque "]" ], or hire ] to augment their forces.
In 2011, Namco ]ned the ''Ace Combat'' series as the opening act of the '']'' series, an effort to combine all of the company's sci-fi game franchises into one long continuity. The other franchises include ], ], ], ], ], and ].


Most ''Ace Combat'' games are set after a 1999 ] in which the ] "Ulysses 1994XF04", on a collision course with Earth, split into numerous fragments, some of which were destroyed by ] weaponry but others still struck the planet, causing widespread destruction and global crises. The international tensions caused by the Ulysses impact and its aftermath play a large role throughout the series, and some of the games' superweapons are, or originate from, anti-Ulysses devices. Another major event in the series' continuity is the 1995 "]", a ]-esque conflict in which the advanced ] nation of Belka attempted to invade neighboring countries during an internal crisis, was repelled by an international ], and ] ] to prevent a retaliatory invasion, causing their defeat and earning them global condemnation and scorn; Belkan ] seeking revenge for their defeat play major roles in some of the games.
==Setting==
With the exception of '']'', '']'', and '']'' (all set in the real world), the franchise takes place in an Earth-like world dubbed ''Strangereal'', with different ] and countries. The planet is also located in the same solar system as the real-life Earth, with the same Sun, Moon, and apparently constellations; one particular constellation, ], plays a major role in the plot of '']''. The only geographical similarities between Strangereal and the real-life Earth is that ] covers the planet's ], an archipelago shaped like ] is near it, and there exists a Greenland-shaped country in the north aside which appears to be a part of Northern Canada. Strangereal also contains scattered and/or distorted Earth landmasses, such as a distorted Mediterranean near the equator, and ] and ]-like islands in the north. The longitude reading for the planet is based on a 360-degree system which is oriented west.


As shown in ''Ace Combat 3: Electrosphere'', the nations of Strangereal shown in most of the series are eventually superseded by sovereign ]s. Strangereal was later established as part of Bandai Namco's ''United Galaxy Space Force'' ], representing the earliest period in its timeline, in which the nations of Strangereal unite to form a ] around 2090.<ref>{{cite web |author=BANDAI NAMCO Games Inc. |title=UGSFシリーズ 公式サイト |url=http://ugsf-series.com/about.html |url-status=live |archive-url=https://web.archive.org/web/20150409075123/http://ugsf-series.com/about.html |archive-date=April 9, 2015 |access-date=May 11, 2015}}</ref>
There are four major landmasses in Strangereal where most ''Ace Combat'' games are set and are separated by several major oceans and large seas, called Osea, Anea, Verusea, and Usea. '']'' (after retconning), '']'', '']'', and '']'' are all set in Usea. '']'' takes place in Anea, just north of Verusea. '']'' reveals the entire Strangereal world map for the first time, with its major combatants, the Osean Federation and the Union of Yuktobanian Republics, facing each other across the Ceres Ocean. The Atlantic Ocean is the largest ocean, touching Osea, Usea, and Verusa. The Cascade Ocean is the second largest ocean, touching Osea, Anea, and Verusa. The Arctic Ocean covers the North Pole, and the Pacific Ocean lies below the Ceres Ocean.


''Ace Combat: Joint Assault'', ''Assault Horizon'', and ''Infinity'' are not set in Strangereal, and are instead set in their own fictionalized versions of the real world, albeit with technology similar to Strangereal's.
A main historic event that takes place in Strangereal is the fall of the large "Ulysses 1994XF04" ]. Its discovery in 1994 led to the creation of various ] to remove the threat of ] of humans. Only one weapon, "Stonehenge", was completed and operational in time to destroy the asteroid by its arrival in 1999, but the asteroid's fragments spread out across the planet for sheer damage and loss of life. The asteroid is a main catalyst for the events of Ace Combat 04: Shattered Skies and Ace Combat 6: Fires of Liberation.


==Games== ==Games==
<!-- Please do not add Air Combat (arcade game), Air Combat 22, or Mach Storm to the series timeline or sales chart. Namco does not consider these part of the series proper (see talk page). -->
{{Video game titles|
{{VG timeline
{{Video game titles/item
|article= Air Combat | 1995 = '']''
|title= Air Combat | 1997 = '']''
| 1999 = '']''
|date= '''Arcade'''<br>{{vgrelease|JP=1992|NA=1992}}'''PlayStation'''<br>{{vgrelease new|v=2|NA|29 June 1995|JP|30 June 1995|EU|October 1995}}
| 2001 = '']''
|release= 1992—]<br>1995—]
| 2004 = '']''
|refs=
| 2005 = '']''
|notes=*A cockpit arcade game that simulates an ] aircraft.
| 2006a = '']''
*The first console installment in the series, it was released as '''''Air Combat''''' in the North American and European markets, but the original Japanese title of '''''Ace Combat''''' was used for all sequels.
| 2006b = '']''
}}
| 2007 = '']''
{{Video game titles/item
|article= Air Combat 22 | 2009 = '']''
|title= Air Combat 22 | 2010a = '']''
| 2010b = ''Ace Combat Assault Horizon: Trigger Finger''
|date= {{vgrelease|NA=1995}}
| 2011a = '']''
|release= 1995—]
| 2011b = '']''
|refs=
| 2011c = ''Ace Combat: Northern Wings''<ref>{{cite web|url=http://www.namco.com/mobile/ace-combat-northern-wings |title=NAMCO Bandai Games &#124; Ace Combat®: Northern Wings |publisher=Namco.com |url-status=dead |archive-url=https://web.archive.org/web/20120110083354/http://www.namco.com/mobile/ace-combat-northern-wings |archive-date=January 10, 2012 }}</ref>
|notes=A sequel to the 1992 arcade game. Simulates any of three playable aircraft.
| 2014 = '']''
}}
| 2015 = ''Ace Combat: Assault Horizon Legacy+''
{{Video game titles/item
|article= Ace Combat 2 | 2019 = '']''
|title= Ace Combat 2
|date= {{vgrelease|v=2|JP=30 May 1997|NA=31 July 1997|EU=October 1997}}
|release= 1997—]
|refs=
|notes=Introduced the fictional continent of Usea that would feature in most sequels.
}}
{{Video game titles/item
|article= Ace Combat 3: Electrosphere
|title= Ace Combat 3: Electrosphere
|date= {{vgrelease new|v=2|JP|27 May 1999|EU|January 2000|NA|2 March 2000}}
|release= 1999—]
|refs=
|notes=The only ]-themed ''Ace Combat'' game. The Japanese version of the game is very story-driven, featuring 52 missions, multiple endings, and ]-style characters. The North American and European versions feature fewer stages and a more linear storyline.
}}
{{Video game titles/item
|article= Ace Combat 04: Shattered Skies
|title= Ace Combat 04: Shattered Skies
|date= {{vgrelease|v=2|JP=13 September 2001|NA=1 November 2001|EU=8 February 2002}}
|release= 2001—]
|refs=
|notes=Also known as '''''Ace Combat: Distant Thunder''''' in Europe or abbreviated as '''AC04'''.
}}
{{Video game titles/item
|article= Ace Combat 5: The Unsung War
|title= Ace Combat 5: The Unsung War
|date= {{vgrelease|v=2|JP=21 October 2004|NA=25 October 2004|EU=18 February 2005}}
|release= 2004—]
|refs=
|notes=Also known as '''''Ace Combat: Squadron Leader''''' in Europe or abbreviated as '''AC5'''. The game features improved graphics and a new wingman command system.
}}
{{Video game titles/item
|article= Ace Combat Advance
|title= Ace Combat Advance
|date= 22 February 2005
|release= 2005—]
|canceled=
|refs=
|platform=
|notes= The first ''Ace Combat'' game developed for portable systems. It is set a few years before the events of ''Electrosphere''.
}}
{{Video game titles/item
|article= Ace Combat Zero: The Belkan War
|title= Ace Combat Zero: The Belkan War
|date= {{vgrelease|v=2|JP=23 March 2006|NA=25 April 2006|EU=15 September 2006|AUS=21 September 2006}}
|release= 2006—]
|refs=
|notes=Also known as '''''Ace Combat: The Belkan War''''' in Europe serves as the prequel to ''Ace Combat 5: The Unsung War'' as well as all the other games according to the timeline and explains in further detail the fictional ''Belkan War'' that preceded the events of ''Ace Combat 5: The Unsung War'' by 15 years. This is also the first game that feature rival aces as an integral part of the story line, which can determine the player's path through the game.
}}
{{Video game titles/item
|article= Ace Combat X: Skies of Deception
|title= Ace Combat X: Skies of Deception
|date= {{vgrelease|v=2|JP=2006-10-26|NA=2006-10-24|EU=8 November 2006|AUS=2006-11-16}}
|release= 2006—]
|canceled=
|refs=
|platform=
|notes=Set in 2020, the player is a pilot in the ''Gryphus Squadron'' of the ], who almost single-handedly defends the country from the invading forces of Leasath. The game offers 31 missions (including alternate missions and the special mission) and wireless ad-hoc play for up to 4 players.
}}
{{Video game titles/item
|article= Ace Combat 6: Fires of Liberation
|title= Ace Combat 6: Fires of Liberation
|date= {{vgrelease new|v=2|NA|23 October 2007|JP|1 November 2007|EU|23 November 2007|AU|13 December 2007}}
|release= 2007—]
|refs=
|notes=The player is able to assist multiple independent land, sea, and air battles using the "Dynamic Operation System". The first in the ''Ace Combat'' series to include options for online play, which is available through ]. Players can choose from a variety of game modes, including classic deathmatch, team-deathmatch, and co-op mode.<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3158102|title=Double Whammy: Ace Combat 6 Confirmed for 360|last=Klepek|first=Patrick|publisher=IGN|accessdate=2009-02-08}}</ref><ref>{{cite web|url=http://xbox360.ign.com/articles/774/774129p1.html|title=Ace Combat Set for 360|publisher=IGN|accessdate=2009-02-08}}</ref>
}}
{{Video game titles/item
|article= Ace Combat Xi: Skies of Incursion
|title= Ace Combat Xi: Skies of Incursion
|date= 3 December 2009
|release= 2009–]
|canceled=
|refs=
|platform=
|notes= Set during the events of Ace Combat X: Skies of Deception, the player is a pilot of the ''Falco Squadron'' of the ], the story will take place in his point of view. It is the first Ace Combat game made for cellphones and will use both touch and tilt controls.<ref>{{cite web|url=http://wireless.ign.com/articles/102/1025612p1.html|title=Ace Combat Soaring to iPhone|last=Buchanan|first=Levi|publisher=IGN|accessdate=2009-09-24}}</ref>
}}
{{Video game titles/item
|article= Ace Combat: Joint Assault
|title= Ace Combat: Joint Assault
|date= {{vgrelease|v=2|JP=2010-08-26|NA=2010-08-31|EU=2010-09-24}}
|release= 2010–]
|canceled=
|refs=
|platform=
|notes= This is the first game in the series to be set in the real world, featuring locations such as ] and ], and not on the fictional planet of ''Ace Combat''. It also features a new battle system known as the Joint Assault Mission System. Also included "boss" aircraft ''Spiridus'' similar to the large aircraft ''Gleipnir'' from "Ace Combat: Skies of Deception".<ref>{{cite web |url=http://psp.ign.com/articles/106/1060003p1.html |title=Ace Combat: Joint Assault Announced |author=Chris Roper |date=11 January 2010 |work= |publisher=IGN |accessdate=15 January 2010| archiveurl= http://web.archive.org/web/20100115070123/http://psp.ign.com/articles/106/1060003p1.html| archivedate= 15 January 2010 <!--DASHBot-->| deadurl= no}}</ref>
}}
{{Video game titles/item
|article= Ace Combat: Assault Horizon
|title= Ace Combat Assault Horizon: Trigger Finger
|date= 17 December 2010
|release= 2010–]
|canceled=
|refs=
|platform=
|notes= Based on '']'', the app allows players to engage each other in realistic air combat with their cellphones. The game comes with early trailers of Assault Horizon.
}}
{{Video game titles/item
|article= Ace Combat: Assault Horizon
|title= Ace Combat: Assault Horizon
|date= '''PlayStation 3''' & '''Xbox 360'''<br />{{vgrelease new|v=2|NA|11 October 2011<ref>{{cite web |url=http://www.strategyinformer.com/news/12323/namco-bandi-dates-ace-combat-assault-horizon-in-us-and-europe |title=Namco Bandai dates Ace Combat Assault Horizon in US and Europe |publisher=Strategy Informer|date=11 May 2011}}</ref>|JP|13 October 2011|AU|13 October 2011|EU|14 October 2011}}'''Microsoft Windows'''<br />{{vgrelease|v=2|NA=24 January 2013 <small>(Steam)</small>|EU=25 January 2013<ref name="pcrelease">{{cite web | url=http://beefjack.com/news/ace-combat-assault-horizon-enhanced-edition-flying-to-pcs-in-winter-2013-at-60fps-with-better-graphics/ | title = Ace Combat Assault Horizon: Enhanced Edition flying to PCs in ‘winter 2013′ at 60fps with better graphics | publisher = BeefJack | date = 18 December 2012 | accessdate = 20 December 2012}}</ref>|AUS=31 January 2013}}
|release= 2011—], ]<br>2013—]
|refs=
|notes=This is the first multi-platform game in the series, and the first home console game featuring combat with other aircraft besides airplanes. Just like "Joint Assault", it is also set in the real world.
}}
{{Video game titles/item
|article= Ace Combat: Assault Horizon Legacy
|title= Ace Combat: Assault Horizon Legacy
|date= {{vgrelease|v=2|NA=2011-11-15|EU=2011-12-02|JP=2012-01-12}}
|release= 2011—]
|canceled=
|refs=
|platform=
|notes= First game of the series featuring stereoscopic 3D graphics. It revisits the country of Usea, and brings back the boss from the final mission of AC2 with a new name.
}}
{{Video game titles/item
|title= Ace Combat: Northern Wings
|date= {{vgrelease|v=2|NA=2011–12|EU=2011–12|JP=2011–12}}
|release= 2011—]
|canceled=
|refs=
|platform=
|notes= Second game in the franchise for mobile phones. A vertical shooter, the game is set in the Nordennavic Kingdom, a country in the Anean continent, five years before the events of Ace Combat 04: Shattered Skies and the end of Ace Combat 6.<ref>{{cite web|url=http://www.namco.com/mobile/ace-combat-northern-wings |title=NAMCO Bandai Games &#124; Ace Combat®: Northern Wings |publisher=Namco.com |date= }}</ref>
}}
{{Video game titles/item
|article= Ace Combat Infinity
|title= Ace Combat Infinity
|date= {{vgrelease|v=2|JP=2014-05-20|NA=2014-05-27|EU=2014-05-28}}
|release= 2014—]
|refs=
|notes=Like ''Assault Horizon'' before it, this game is set in the real world. However, it is the first game to mix elements from past Ace Combat games (such as historial events, superweapons, and aircraft) into the real world. It is also the first ] game in the series.
}}
}} }}
{| class="wikitable mw-collapsible floatright"
! scope="colgroup" colspan="4" style= | ''Ace Combat'' main chronology
|-
| scope="rowgroup" colspan="4" | {{Unbulleted list center
| '']'' and '']'' (1995)
| '']'' and '']'' (1997–1998)
| '']'' (2004–2005)
| '']'' (2010)
| '']'' (2015–2016)
| '']'' (2019)
| '']'' (2020)
| '']'' (2040)
}}
|}
* ''''']''''' (1995) is the debut entry of the series, being released as a launch title for the ] in North America and titled ''Ace Combat'' in Japan.<ref>{{cite web |last1=Moriarty |first1=Colin |title=Comparing Two Decades' Worth of PlayStation Launch Lineups |url=https://www.ign.com/articles/2013/10/25/comparing-two-decades-worth-of-playstation-launch-lineups |publisher=] |access-date=March 20, 2020 |archive-url=https://web.archive.org/web/20191016135539/https://www.ign.com/articles/2013/10/25/comparing-two-decades-worth-of-playstation-launch-lineups |archive-date=October 16, 2019 |date=October 25, 2013}}</ref> Produced by Kazumi Mizuno as a port and successor to a ], the plot centers around a team of mercenary pilots hired to defeat a terrorist organization that has seized control of the Skully Islands.<ref>{{cite web |last1=Elston |first1=Brett |title=Feature: Ace Combat 6: Fires of Liberation |url=https://www.gamesradar.com/ace-combat-6-fires-of-liberation-11/ |website=] |publisher=] |accessdate=November 6, 2020 |archive-url=https://web.archive.org/web/20160804033718/https://www.gamesradar.com/ace-combat-6-fires-of-liberation-11/ |archive-date=August 4, 2016 |date=April 4, 2007}}</ref> ''Air Combat'' introduced the series' arcade-like gameplay, a contrast to most other flight sim games at the time. In 2005, ''Air Combat'' was released for Japanese mobile phones under Namco's game subscription service.<ref>{{cite web |title=ナムコ、BREW対応シューティング「エースコンバット」 |url=https://www.itmedia.co.jp/mobile/articles/0508/25/news112.html |publisher=ITmedia |access-date=February 11, 2021 |archive-url=https://web.archive.org/web/20160804033719/https://www.itmedia.co.jp/mobile/articles/0508/25/news112.html |archive-date=August 4, 2016 |language=ja |date=August 25, 2005}}</ref>
* ''''']''''' (1997) was released for the ], and created out of Namco's dissatisfaction with ''Air Combat'' from a technical standpoint.<ref>{{cite news |author1=CVG Staff |title=Exclusive Namco/Ace Combat 2 Interview! |url=https://archive.org/details/Computer_and_Video_Games_Issue_190_1997-09_EMAP_Images_GB |access-date=December 22, 2019 |agency=] |issue=190 |publisher=] |date=September 1997 |pages=-39}}</ref> Designed by Masanori Kato, ''Ace Combat 2'' follows Scarface, a mercenary squadron (the same from Air Combat) who are hired again to quell the Usean Coup D'etat and liberate the continent from the Usean Rebel Forces. The sequel builds upon its predecessor in several ways, adding new mission types, playable aircraft, and multiple difficulty options. ''Ace Combat 2'' was re-released in 2005 for the ] through '']'', a Japan-exclusive collection of Namco-developed PlayStation games.<ref>{{cite web |author1=GameSpot Staff |title=Namco celebrates 50th birthday with compilation |url=https://www.gamespot.com/articles/namco-celebrates-50th-birthday-with-compilation/1100-6121031/ |website=] |access-date=October 11, 2019 |archive-url=https://web.archive.org/web/20140324005911/http://www.gamespot.com/articles/namco-celebrates-50th-birthday-with-compilation/1100-6121031/ |archive-date=March 24, 2014 |date=March 24, 2005}}</ref> In 2011, the game was remade for the ] as '']'', featuring new levels, an updated plot, and new game mechanics.
* ''''']''''' (1999) was published for the ], being the last game in the series for the console. While the previous two games carry a modern-day aesthetic, ''Electrosphere'' uses a futuristic aesthetic and setting,<ref>{{cite web |last1=Mielke |first1=James |url=https://www.gamespot.com/reviews/ace-combat-3-electrosphere-review/1900-2545916/ |title=Ace Combat 3: Electrosphere Review |website=] |publisher=] |date=June 22, 1999 |access-date=December 1, 2012 |archive-url=https://web.archive.org/web/20131106060051/https://www.gamespot.com/reviews/ace-combat-3-electrosphere-review/1900-2545916/ |archive-date=November 6, 2013 |url-status=live}}</ref> and follows a conflict between the ] Neucom and General Resource, and the ] organization UPEO, in a dystopia where corporations have superseded nation states to compete for power.<ref>{{cite web |last1=Pezzile |first1=Sebastiano |title=Ace Combat 3: l'Evangelion che nessuno conosce |url=https://www.player.it/speciali/368985-ace-combat-3-evangelion.html |website=Player.it |access-date=August 18, 2020 |archive-url=https://web.archive.org/web/20200818175726/https://www.player.it/speciali/368985-ace-combat-3-evangelion.html |archive-date=August 18, 2020 |date=February 1, 2019}}</ref> ''Electrosphere'' is heavily reliant on story, with branching stage paths and anime-style video emails with full voice acting. The North American version of the game cut down much of its story and content to accommodate for financial constraints.<ref>{{cite web |last1=Treese |first1=Tyler |title=Ranking the Ace Combat games from worst to best |url=https://www.gamerevolution.com/features/485695-ranking-the-ace-combat-games |website=] |publisher=Evolve Media |access-date=August 18, 2020 |archive-url=https://web.archive.org/web/20190127040714/https://www.gamerevolution.com/features/485695-ranking-the-ace-combat-games |archive-date=January 27, 2019 |date=January 26, 2019}}</ref>
* ''''']''''' (2001) was the first game in the series to be developed by Project Aces, then-known as the "AC04 Project". Released for the ] and renamed ''Ace Combat: Distant Thunder'' in Europe, it was the first entry in the series to thoroughly flesh out Strangereal as the main setting. Initially intended as a series reboot, ''Shattered Skies'' returned to the gameplay structure of ''Air Combat'' and ''Ace Combat 2'', with fast-paced action and mission variety in a more linear plot. The game's plot tells the story of Mobius 1, a fighter pilot whose legendary exploits during a continent-wide war become instrumental in stopping the country of Erusea's plans to conquer the entire continent of Usea.
* ''''']''''' (2004) was released for the ], renamed ''Ace Combat: Squadron Leader'' for Europe. Produced by Kazutoki Kono and Project Aces, ''The Unsung War'' is one of the most expansive titles in the series, with over 50 playable aircraft and 32 campaign missions, along with fully-animated cutscenes. The plot follows the members of Wardog Squadron, who uncover a conspiracy fueling a large-scale war between the ] of Osea and Yuktobania. The game also features an arcade mode, following Mobius 1 on a mission to defeat Erusean holdouts. In 2018, ] rereleased ''The Unsung War'' for the ] as a pre-order bonus for ''Ace Combat 7'', with slight modifications to allow it to run properly on the console's hardware.
* ''''']''''' (2006) was released for the ], renamed ''Ace Combat: The Belkan War'' in Europe. It was the last ''Ace Combat'' game developed by Namco before their assets were folded into ], who published the game outside Japan, just a week after its launch in Japan. ''The Belkan War'' serves as a prequel to ''The Unsung War'', combining ideas and mechanics from both it and ''Shattered Skies'' and explaining plot details and lore mentioned in ''The Unsung War''<nowiki/>'s story. The plot, told through retrospective narration, recounts the exploits of Galm Team, a pair of mercenary pilots hired to defend the country of Ustio and its allies from an invasion by Belka in 1995.
* ''''']''''' (2006) was released for the ] as the first entry in the series to be released on the PSP. The game features the ability for the player to choose their own route through the campaign, allowing for multiple different mission combinations in each playthrough. Its plot follows a war between the neighboring countries of Aurelia and Leasath, and the actions of Aurelia's Gryphus Squadron in the fight against the invading Leasathean forces.
* ''''']''''' (2007) was released for the ], marking the series' debut on a ] platform. It was the first ''Ace Combat'' title to implement online multiplayer and downloadable content, which have become staple inclusions since. Alongside a standalone release, Namco Bandai bundled ''Fires of Liberation'' with the Ace Edge, a ] designed by Hori specifically for the game, and a custom Xbox 360 console faceplate. Its story revolves around an invasion of Emmeria by the neighboring country of Estovakia, and the subsequent efforts of Emmerian forces to take back their country, led by the pilots of Garuda Team. In 2018, ] re-released ''Fires of Liberation'' for the ] as a pre-order bonus for ''Ace Combat 7'', with slight modifications to allow it to run properly on the console's hardware.
* ''''']''''' (2010) was released for the ] as the first game in the series to be set in the real world. The game's campaign features cooperative gameplay for up to four players, and new aerial combat mechanics that simplify dogfights. ''Joint Assault'''s plot follows the pilots of Martinez Security, a ] hired to help defeat a heavily-armed global terrorist force.
* ''''']''''' (2011) was released for the ] and ], with a later release for ] in 2013 through ]. ''Assault Horizon'' features significant gameplay differences compared to other entries in the series, such as a "dogfight mode" and "airstrike mode" to simplify gameplay, a "gritty" '']''-esque art direction, and unique turret sections for ], ], and ], the first time in the series that these types of aircraft are playable. Set in the real world, but in a different universe than ''Joint Assault'', the game's plot follows the 108th Task Force, a joint coalition of U.S. and Russian forces deployed to defeat heavily-armed insurgencies and criminal organizations.
* ''''']''''' (2014) was released for the ] as the series' first ] entry. The game featured expansive multiplayer modes and a ] model. Set in the real world, but in a different universe than ''Joint Assault'' and ''Assault Horizon'', ''Infinity'' follows the aftermath of a real-world Ulysses incident and the rise of a terrorist organization in devastated ], with the ] enlisting several private military companies to fight back. ''Infinity''<nowiki/>'s services were discontinued in 2018, with its plot left on a cliffhanger.
* ''''']''''' (2019) was published for the ], ], and ] through ], and was the first mainline installment released in twelve years. A ] port was published in 2024. ''Skies Unknown'' was created based on the commercial success of '']'', with its mechanics being borrowed from both it and ''Ace Combat: Assault Horizon''. Designed by Project Aces and headed by producer Kazutoki Kono, ''Skies Unknown'' features multiple additions to the series, including multiple game modes, enhancements to the aircraft tuning concept from ''Ace Combat X'', and ] support through ]. Returning to the series' traditional setting of Strangereal, the game, set during a war between Osea and Erusea over a space elevator, follows the exploits of Trigger, an Osean pilot who is tasked with clearing his name after a false accusation of murder lands him in a ]. The game also features three VR missions set five years before the campaign, following Mobius 1's continued fight against the Erusean holdouts seen in ''The Unsung War'''s arcade mode.
* An '''untitled ''Ace Combat'' entry''' was confirmed to be in development in August 2021. The new entry is being developed by Namco and ].<ref>{{Cite web |last=Murray |first=Sean |date=2021-08-18 |title=Bandai Namco Announces New Ace Combat In Development With ILCA, Additional Ace Combat 7 DLC |url=https://www.thegamer.com/ace-combat-new-game-ilca-dlc/ |access-date=2022-07-18 |website=TheGamer |language=en-US}}</ref><ref>{{Cite news |last=Stanton |first=Rich |date=2021-08-19 |title=A new Ace Combat game is in development |language=en |work=PC Gamer |url=https://www.pcgamer.com/a-new-ace-combat-game-is-in-development/ |access-date=2022-07-18}}</ref>


==Title differences== === Title differences ===
The Japanese ''Ace Combat'' was renamed ''Air Combat'' in the North American and European releases. Some ''Ace Combat'' games have differences in their title, depending on the region (] or ]) the game was sold in:


* The Japanese ''Ace Combat'' was renamed ''Air Combat'' in the North American and European releases of the original game. The second game was initially set to be released as ''Air Combat 2'' in the U.S., but by the time of release the game (and series) switched to using ''Ace Combat'' internationally.<ref>{{cite magazine |title=Oops|magazine=] |issue=98|publisher=]|date=September 1997|page=132}}</ref>
In ] territories, the fourth installment of the series is known as ''Ace Combat 04: Shattered Skies'', while in ] territories the game is known as ''Ace Combat: Distant Thunder''. Another change was done in the Spanish version of the game, being renamed ''Ace Combat: Trueno de Acero'', that can be translated as ''Ace Combat: Steel Thunder''. The fifth installment of the game is known as ''Ace Combat 5: The Unsung War'', while the ] release was renamed ''Ace Combat: Squadron Leader''. In ] territories, ''Ace Combat Zero: The Belkan War'' had a slight rename to ''Ace Combat: The Belkan War'' making it the first game since the series introduction to not have a significant name change in PAL territories.
* In NTSC territories, the fourth installment of the series is known as ''Ace Combat 04: Shattered Skies'', while in PAL territories the game is known as ''Ace Combat: Distant Thunder''. The Spanish version of the game is known as ''Ace Combat: Trueno de Acero'', which can be translated as ''Ace Combat: Steel Thunder''.
* The NTSC version of the fifth installment of the game is known as ''Ace Combat 5: The Unsung War'', while the PAL release was renamed ''Ace Combat: Squadron Leader''.
* In PAL territories, the word "Zero" in ''Ace Combat Zero: The Belkan War'' was removed, making it the first game since the series introduction to not have a significant name change in PAL territories.
* ''Ace Combat: Assault Horizon Legacy'' in English-speaking territories was originally titled ''Ace Combat 3D: Cross Rumble'' in Japan.


==Printed media==
The most recent title change was for ''Ace Combat: Assault Horizon Legacy'', which was originally titled ''Ace Combat 3D: Cross Rumble'' in Japan.
With the release of ''Assault Horizon'' in 2011, Project Aces created ''Aces at War: A History'', a special artbook detailing the content from ''Ace Combat 04'', ''5'', and ''Zero'' from an in-universe perspective, as well as production commentary. This was packaged with the special editions of ''Assault Horizon'' released in Japan.<ref>{{cite web |url=https://ameblo.jp/project-nagase/entry-10974213812.html |title=エースコンバット アサルト・ホライゾンの国内限定版!? |trans-title=A domestic limited edition of Ace Combat: Assault Horizon?! |language=ja |author=<!--Not stated--> |date=August 3, 2011 |publisher=] |access-date=August 28, 2018}}</ref><ref>{{cite news |url=https://ameblo.jp/project-nagase/entry-10994929745.html |title=ララビットマーケットACAH限定版の最新情報を入手! |trans-title=Get the latest information on the Lalabit Market limited edition of ACAH! |language=ja |author=<!--Not stated--> |newspaper=ナガセ、「エースコンバット アサルト・ホライゾン」を奪取します。 |date=August 23, 2011 |publisher=] |access-date=August 28, 2018}}</ref> ''Aces at War: A History'' would later be updated and rereleased as part of a special edition of ''Ace Combat 7: Skies Unknown''.<ref>{{cite web |url=https://comicbook.com/gaming/2018/11/09/-ace-combat-7-gets-special-aces-at-war-bundle/ |title='Ace Combat 7' Gets Special 'Aces at War' Bundle |language=en |first=Robert |last=Workman |date=November 8, 2018 |publisher=ComicBook.com}}</ref>


In March 2012, ASCII Media Works released ''Ace Combat: Ikaros in the Sky''. A tie-in novel for ''Assault Horizon'', ''Ikaros'' tells a story of series character Kei Nagase as she participates in the ]'s ASF-X Shinden II fighter program.<ref>{{cite web|url=http://ah.acecombat.jp/book3/|title=エースコンバット イカロス・イン・ザ・スカイ|エースコンバット アサルト・ホライゾン|website=ah.acecombat.jp|access-date=May 9, 2018|url-status=live|archive-url=http://archive.wikiwix.com/cache/20150503102455/http://ah.acecombat.jp/book3/|archive-date=May 3, 2015}}</ref>
==Music==
The Ace Combat series is known for its dramatic soundtrack, particularly in later installments of the game where full orchestras, such as the ], are used. Each installment of the series usually uses one style of music as the basis of its soundtrack:


==Reception==
The main composers for the game series soundtrack are Keiki Kobayashi, Tetsukazu Nakanishi, Ryuichi Takada, ], and ].
{{Video game series reviews
| sales = yes


| game1 = ]
*In '']'' and '']'', the music is heavily influenced by rock and gained popularity with fans of the genre.
| sales1 = 2.23 million shipped<ref name="Web Sales">{{cite web |last1=Ichinoya |first1=Hiroyuki |title="『エースコンバット』シリーズ全世界累計1,000万本突破!" |url=https://www.acecombat.jp/ace6/news080130.html |website=Ace Combat Web |publisher=] |access-date=March 19, 2020 |archive-url=https://web.archive.org/web/20200311231912/https://www.acecombat.jp/ace6/news080130.html |archive-date=March 11, 2020 |language=ja |date=January 30, 2008}}</ref>
| mc1 = -


| game2 = ]
*'']'' uses an ] soundtrack similar to that of ]'s '']'' series, but with more focus on atmosphere and dissonant synth instruments than electronic beats.
| sales2 = 1.092 million shipped<ref name="Web Sales"/>
| mc2 = 83/100<ref>{{cite web |title=Ace Combat 2 for PlayStation Reviews |url=https://www.metacritic.com/game/ace-combat-2/critic-reviews/?platform=playstation |publisher=]|access-date=December 22, 2019 |url-status=live |archive-url=https://web.archive.org/web/20190103071745/https://www.metacritic.com/game/playstation/ace-combat-2 |archive-date=January 3, 2019}}</ref>


| game3 = ]
*'']'' mixed orchestra, guitar, and ] tracks.
| sales3 = 1.164 million shipped<ref name="Web Sales"/>
| mc3 = -


| game4 = ]
*'']'' also uses mixed orchestra, guitar, and synth tracks composed by NAMCO's in-house sound team, and features the song "]" by ], as well as several orchestral performances by ].
| sales4 = 2.64 million shipped<ref name="Web Sales"/>
| mc4 = 89/100<ref>{{cite web |title=Ace Combat 04: Shattered Skies for PlayStation 2 Reviews |url=https://www.metacritic.com/game/ace-combat-04-shattered-skies/critic-reviews/?platform=playstation-2 |website=]|publisher=] |access-date=July 10, 2020 |url-status=live |archive-url=https://web.archive.org/web/20200607201837/https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies |archive-date=June 7, 2020}}</ref>


| game5 = ]
*'']'' uses similar techniques to ''Ace Combat 04: Shattered Skies'' and ''Ace Combat 5: The Unsung War'' but incorporates a Spanish flair through the use of classical, electric, and even acoustic guitars.
| sales5 = 1.802 million shipped<ref name="Web Sales"/>
| mc5 = 84/100<ref name="auto1">{{cite web |title=Ace Combat 5: The Unsung War for PlayStation 2 Reviews |url=http://www.metacritic.com/games/platforms/ps2/acecombat5theunsungwar |website=]|publisher=] |access-date=September 18, 2008 |archive-url=https://web.archive.org/web/20080917122755/http://www.metacritic.com/games/platforms/ps2/acecombat5theunsungwar |archive-date=September 17, 2008}}</ref>


| game6 = ]
*'']'' uses electronic music similar to ''Ace Combat 3: Electrosphere'', although it maintains the more cinematic synths from the PlayStation 2 games as well. Music was composed by Akira Yamasaki, Hitoshi Akiyama, Seiji Koike, and Maiko luchi.
| sales6 = 100,000 shipped<ref name="Web Sales"/>
| mc6 = 56/100<ref>{{cite web |title=Ace Combat Advance for Game Boy Advance Reviews |url=https://www.metacritic.com/game/ace-combat-advance/critic-reviews/?platform=game-boy-advance |website=]|publisher=] |access-date=July 10, 2020 |url-status=live |archive-url=https://web.archive.org/web/20181227094628/https://www.metacritic.com/game/game-boy-advance/ace-combat-advance |archive-date=December 27, 2018}}</ref>


| game7 = ]
*'']'' is the most orchestral soundtrack to date, and is similar in style to ''Ace Combat 5: The Unsung War'' and ''Zero''. There are significantly fewer electronic elements throughout the score, although they have not been removed entirely – remaining for several key tracks, including one of the game's two overtures, "Fires of Liberation" (The second theme, "Liberation of Gracemeria", does away with the core electronic elements almost entirely, marking only the second time this has been done in the series, the first being "The Unsung War" – the title overture of Ace Combat 5: The Unsung War). Several soundtracks were done by Trinity Boys Choir and Bulgarian Symphony Orchestra.
| sales7 = 792,000 shipped<ref name="Web Sales"/>
| mc7 = 75/100<ref>{{Cite web|url=https://www.metacritic.com/game/ace-combat-zero-the-belkan-war/critic-reviews/?platform=playstation-2|title = Ace Combat Zero: The Belkan War|website = ]}}</ref>


| game8 = ]
*'']'' uses songs from previous installments (All three first PlayStation 1 titles) with new music composed by Inon Zur, Go Shiina, and Kanako Kakino. This is also the first time some Oriental & Persian music is thrown into the mix.
| sales8 = 476,000 shipped<ref name="Web Sales"/>
| mc8 = 75/100<ref name="auto">{{cite web |title=Ace Combat X: Skies of Deception for PSP Reviews |url=https://www.metacritic.com/game/ace-combat-x-skies-of-deception/critic-reviews/?platform=psp |website=]|publisher=] |access-date=July 10, 2020 |url-status=live |archive-url=https://web.archive.org/web/20190507061043/https://www.metacritic.com/game/psp/ace-combat-x-skies-of-deception |archive-date=May 7, 2019}}</ref>


| game9 = ]
*'']'' brings back the rock style music like in the PlayStation 1 titles and mixes it with music similar to ''Ace Combat 5: The Unsung War'' and ''Zero''.
| sales9 = 700,000<ref name="Dark Souls">{{cite web |last1=Sinclair |first1=Brendan |title=Dark Souls sells 1.19 million |url=https://www.gamespot.com/articles/dark-souls-sells-119-million/1100-6375675/ |website=] |publisher=] |access-date=July 10, 2020 |archive-url=https://web.archive.org/web/20190222151941/https://www.gamespot.com/articles/dark-souls-sells-119-million/1100-6375675/ |archive-date=February 22, 2019 |date=May 8, 2012}}</ref>
| mc9 = 80/100<ref>{{cite web |title=Ace Combat 6: Fires of Liberation for Xbox 360 Reviews |url=https://www.metacritic.com/game/ace-combat-6-fires-of-liberation/critic-reviews/?platform=xbox-360 |website=]|publisher=] |access-date=July 10, 2020 |url-status=live |archive-url=https://web.archive.org/web/20190416071612/https://www.metacritic.com/game/xbox-360/ace-combat-6-fires-of-liberation |archive-date=April 16, 2019}}</ref>


| game10 = ]
*'']'' uses a few songs from previous installments (''2'', ''3'', ''4'', ''Zero'', and ''6''), but also includes over thirty original songs composed for the game. The overall style is split between orchestra, electronic music, and hard rock.
| sales10 = 1.07 million<ref name="Dark Souls"/>
| mc10 = 78/100<ref>{{Cite web|url=https://www.metacritic.com/game/ace-combat-assault-horizon/critic-reviews/?platform=xbox-360|title = Ace Combat: Assault Horizon|website = ]}}</ref>

| game11 = ]
| sales11 = {{nowrap|6 million}}<ref name="ac7sales">{{Cite web |last=Romano |first=Sal |date=2025-01-16 |title=Ace Combat 7: Skies Unknown sales top six million |url=https://www.gematsu.com/2025/01/ace-combat-7-skies-unknown-sales-top-six-million |access-date=2025-01-16 |website=Gematsu}}</ref>
| mc11 = 80/100 (PS4)<ref>{{cite web |title=Ace Combat 7: Skies Unknown for PlayStation 4 Reviews |url=https://www.metacritic.com/game/ace-combat-7-skies-unknown/critic-reviews/?platform=playstation-4 |website=]|publisher=] |url-status=live |archive-url=https://web.archive.org/web/20200624075608/https://www.metacritic.com/game/playstation-4/ace-combat-7-skies-unknown |archive-date=June 24, 2020}}</ref>

}}
''Ace Combat'' has been a consistent commercial success, with most mainline installments reaching over one million units shipped. '']'' is the most successful title with over {{nowrap|6 million}} copies shipped by 2025,<ref name="ac7sales"/> followed by '']'' and '']''.<ref name="Web Sales"/> The games have sold well predominantly in North America and Japan, where over 75% of all revenue was generated from the series by 2008.<ref name="Web Sales"/> In total, the ''Ace Combat'' franchise has shipped over {{nowrap|20 million}} copies.{{efn|name=totalsales|Over 14 million copies shipped by 2018,<ref>{{cite web |title=Tokyo Game Show 2018 BANDAI NAMCO Entertainment Booth Highlights|url=https://www.bandainamcoent.co.jp/pdfs/%E5%85%AC%E5%BC%8FHP_%E8%8B%B1%E8%AA%9E%E7%89%88_2018%E5%B9%B4%E5%BA%A6TGS%E8%A6%8B%E3%81%A9%E3%81%93%E3%82%8D%E3%83%AA%E3%83%AA%E3%83%BC%E3%82%B9_0920.pdf |publisher=] |access-date=August 27, 2020 |archive-url=https://web.archive.org/web/20200827134518/https://www.bandainamcoent.co.jp/pdfs/%E5%85%AC%E5%BC%8FHP_%E8%8B%B1%E8%AA%9E%E7%89%88_2018%E5%B9%B4%E5%BA%A6TGS%E8%A6%8B%E3%81%A9%E3%81%93%E3%82%8D%E3%83%AA%E3%83%AA%E3%83%BC%E3%82%B9_0920.pdf |archive-date=August 27, 2020}}</ref> plus over {{nowrap|6 million}} copies sold of ''Ace Combat 7: Skies Unknown'' after its release in 2019.<ref name="ac7sales"/>}}<ref>{{cite web |author1=IGN Staff |title=Ace Combat Series Surpasses 10 Million Units Sold Worldwide |url=https://www.ign.com/articles/2008/04/17/ace-combat-series-surpasses-10-million-units-sold-worldwide |publisher=] |access-date=February 14, 2021 |archive-url=https://web.archive.org/web/20161009113233/https://www.ign.com/articles/2008/04/17/ace-combat-series-surpasses-10-million-units-sold-worldwide |archive-date=October 9, 2016 |date=April 17, 2008}}</ref>


{{Clear}}
==Models==
Although typical aircraft model kits can be customized and detailed after specific planes in each game, the Ace Combat series also has its fair share of specially produced model kits, with a number of them sold as resin garage kits. In the late 1990s, the garage kit firm Reebhu Club joined forces with Tokiwa Aircraft Create to produce a 1/144 kit of the XFA-27 Phoenix from ''Ace Combat 2'', following up with the R-101 Delphinus 2 in 1999, and then the ADFX-01/2 Morgan from Ace Combat Zero: The Belkan War in 2007. These kits were sold at Japan's ] model kit convention.<ref>{{cite web|url=http://usi.kir.jp/Musium/Garage/USI_Musium_Unchara.html |title=幻想連邦機構 国立博物館 ガレージキット館・非キャラものコーナー |publisher=Usi.kir.jp |date= }}</ref>


==See also==
] sold 1/144 resin kits of Ace Combat 3: Electrosphere's Delphinus 1 and 3 in December 2000. It continued the trend with a 1:72 F-14 ''Ace Combat 5: The Unsung War'' limited-edition kit modeled in a cherry blossom paint scheme in April 2011 and a similarly-scaled kit of ''Assault Horizon's'' main superfighter, the ASF-X Shinden II, in July 2012.<ref>{{cite web|url=http://www.hlj.com/product/HSGCW-03 |title=1/72 Ace Combat ASF-X Shinden II by Hasegawa &#124; HobbyLink Japan |publisher=Hlj.com |date=2 January 2012 }}</ref> Various items in the company's line of model aircraft kits are also available in special color schemes depicting characters from '']'' animated series. These schemes are available as downloadable content for Ace Combat 6: Fires of Liberation.<ref>{{cite web|url=http://www.hlj.com/scripts/hljlist?SeriesID=2366&Dis=2&DisplayMode=images&Sort=std&qid=NY6F3Z7CDKWQ&set=1&GenreCode2=air |title=The Idolmaster &#124; HobbyLink Japan |publisher=Hlj.com |date=2 January 2012 }}</ref>
{{Portal|Aviation|Video games}}
* '']''
* '']''
* '']''
* '']'', a spiritual spin-off released exclusively on the ] as a tie-in for the film '']''


==Notes==
In March 2006, Bandai produced a 1:100 kit of the ADF-01 Falken superfighter from ''Ace Combat 5: The Unsung War''.<ref>{{cite web|url=http://www.hlj.com/product/BAN941430 |title=1/100 ADF-01F: Falken (From Ace Combat) by Bandai &#124; HobbyLink Japan |publisher=Hlj.com |date=2 January 2012 }}</ref>
{{Notelist}}


==References== ==References==
{{reflist}} {{Reflist}}


==External links== ==External links==
{{Portal|Video games}}
{{Wikiquote}} {{Wikiquote}}
* *


{{Ace Combat series}} {{Ace Combat series}}
{{Franchises owned by Bandai Namco Holdings}}
{{Authority control}}


] ]
]
] ]
] ]
] ]
]

Latest revision as of 02:36, 17 January 2025

Flight action video game series This article is about the video game series. For the first game in the series, titled Ace Combat in Japan, see Air Combat.

Video game series
Ace Combat
Genre(s)Combat flight shooter
Developer(s)
Publisher(s)
Platform(s)PlayStation, PlayStation 2, Game Boy Advance, Mobile phone, Xbox 360, Nintendo 3DS, Nintendo Switch, PlayStation 3, PlayStation Portable, PC, iOS, Xbox One, PlayStation 4
First releaseAir Combat
June 30, 1995
Latest releaseAce Combat 7: Skies Unknown
January 18, 2019

Ace Combat is an arcade-style combat flight simulation video game series by Project Aces, an internal development team of Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with Air Combat for the PlayStation, the series includes eight mainline installments, multiple spin-offs, and other forms of media, such as novels, model kits, and soundtrack albums. Since 2012, the series has been developed primarily by Bandai Namco Studios through its internal development group, Project Aces.

The Ace Combat franchise emphasizes fast-paced action and dramatic plots with semi-realistic gameplay; for example, aircraft have flight dynamics controls and can stall, but are also able to carry dozens of missiles. The series features a range of aircraft including accurate or slightly modified representations of modern military aircraft, prototypes that were never adopted (or even built) in real life, and fictional boss-type superweapons. The main series of games is set in "Strangereal", a fictional universe loosely based on the real world, featuring similar events and entities but with an entirely different history largely centering around advanced technology and the aftermath of an asteroid impact event in the 1990s; however, certain games are set in fictional renditions of the real world.

As of 2023, the Ace Combat franchise has shipped over 20 million copies worldwide, and has established itself as one of the longest running arcade flight action franchises.

Setting

Most installments in the Ace Combat series are set in "Strangereal", the series' fictional universe. Strangereal's Earth features entirely different nations, geography, continents, and history compared to the real world, though some nations, locations, and events are loosely based on those from real life, and most aircraft in the series are real models with few alterations.

Strangereal is very similar to the real modern world, but with significantly more advanced technology that allows for the development of superweapons and theoretical devices such as aerial warships, laser weapons, railguns, submarine and airborne aircraft carriers, orbital weapons, mass drivers, lethal autonomous weapons, nearly-sentient artificial intelligence, and advanced experimental aircraft. Nuclear weapons exist, but international agreements and nuclear terrorism are implied to have inhibited their development and use, resulting in a lack of nuclear deterrence and a greater focus on conventional weaponry in arms races. This makes large-scale interstate warfare common, and many nations field large militaries with diverse equipment, develop superweapons, train elite special forces-esque "ace" fighter squadrons, or hire mercenaries to augment their forces.

Most Ace Combat games are set after a 1999 impact event in which the asteroid "Ulysses 1994XF04", on a collision course with Earth, split into numerous fragments, some of which were destroyed by anti-asteroid weaponry but others still struck the planet, causing widespread destruction and global crises. The international tensions caused by the Ulysses impact and its aftermath play a large role throughout the series, and some of the games' superweapons are, or originate from, anti-Ulysses devices. Another major event in the series' continuity is the 1995 "Belkan War", a World War II-esque conflict in which the advanced ultranationalist nation of Belka attempted to invade neighboring countries during an internal crisis, was repelled by an international coalition, and used nuclear weapons on their own territory to prevent a retaliatory invasion, causing their defeat and earning them global condemnation and scorn; Belkan nationalists seeking revenge for their defeat play major roles in some of the games.

As shown in Ace Combat 3: Electrosphere, the nations of Strangereal shown in most of the series are eventually superseded by sovereign megacorporations. Strangereal was later established as part of Bandai Namco's United Galaxy Space Force shared universe, representing the earliest period in its timeline, in which the nations of Strangereal unite to form a world government around 2090.

Ace Combat: Joint Assault, Assault Horizon, and Infinity are not set in Strangereal, and are instead set in their own fictionalized versions of the real world, albeit with technology similar to Strangereal's.

Games

Release timeline
1995Air Combat
1996
1997Ace Combat 2
1998
1999Ace Combat 3: Electrosphere
2000
2001Ace Combat 04: Shattered Skies
2002
2003
2004Ace Combat 5: The Unsung War
2005Ace Combat Advance
2006Ace Combat Zero: The Belkan War
Ace Combat X: Skies of Deception
2007Ace Combat 6: Fires of Liberation
2008
2009Ace Combat Xi: Skies of Incursion
2010Ace Combat: Joint Assault
Ace Combat Assault Horizon: Trigger Finger
2011Ace Combat: Assault Horizon
Ace Combat: Assault Horizon Legacy
Ace Combat: Northern Wings
2012
2013
2014Ace Combat Infinity
2015Ace Combat: Assault Horizon Legacy+
2016
2017
2018
2019Ace Combat 7: Skies Unknown
Ace Combat main chronology
  • Air Combat (1995) is the debut entry of the series, being released as a launch title for the PlayStation in North America and titled Ace Combat in Japan. Produced by Kazumi Mizuno as a port and successor to a 1993 arcade game of the same name, the plot centers around a team of mercenary pilots hired to defeat a terrorist organization that has seized control of the Skully Islands. Air Combat introduced the series' arcade-like gameplay, a contrast to most other flight sim games at the time. In 2005, Air Combat was released for Japanese mobile phones under Namco's game subscription service.
  • Ace Combat 2 (1997) was released for the PlayStation, and created out of Namco's dissatisfaction with Air Combat from a technical standpoint. Designed by Masanori Kato, Ace Combat 2 follows Scarface, a mercenary squadron (the same from Air Combat) who are hired again to quell the Usean Coup D'etat and liberate the continent from the Usean Rebel Forces. The sequel builds upon its predecessor in several ways, adding new mission types, playable aircraft, and multiple difficulty options. Ace Combat 2 was re-released in 2005 for the PlayStation 2 through NamCollection, a Japan-exclusive collection of Namco-developed PlayStation games. In 2011, the game was remade for the 3DS as Ace Combat: Assault Horizon Legacy, featuring new levels, an updated plot, and new game mechanics.
  • Ace Combat 3: Electrosphere (1999) was published for the PlayStation, being the last game in the series for the console. While the previous two games carry a modern-day aesthetic, Electrosphere uses a futuristic aesthetic and setting, and follows a conflict between the megacorporations Neucom and General Resource, and the peacekeeping organization UPEO, in a dystopia where corporations have superseded nation states to compete for power. Electrosphere is heavily reliant on story, with branching stage paths and anime-style video emails with full voice acting. The North American version of the game cut down much of its story and content to accommodate for financial constraints.
  • Ace Combat 04: Shattered Skies (2001) was the first game in the series to be developed by Project Aces, then-known as the "AC04 Project". Released for the PlayStation 2 and renamed Ace Combat: Distant Thunder in Europe, it was the first entry in the series to thoroughly flesh out Strangereal as the main setting. Initially intended as a series reboot, Shattered Skies returned to the gameplay structure of Air Combat and Ace Combat 2, with fast-paced action and mission variety in a more linear plot. The game's plot tells the story of Mobius 1, a fighter pilot whose legendary exploits during a continent-wide war become instrumental in stopping the country of Erusea's plans to conquer the entire continent of Usea.
  • Ace Combat 5: The Unsung War (2004) was released for the PlayStation 2, renamed Ace Combat: Squadron Leader for Europe. Produced by Kazutoki Kono and Project Aces, The Unsung War is one of the most expansive titles in the series, with over 50 playable aircraft and 32 campaign missions, along with fully-animated cutscenes. The plot follows the members of Wardog Squadron, who uncover a conspiracy fueling a large-scale war between the global superpowers of Osea and Yuktobania. The game also features an arcade mode, following Mobius 1 on a mission to defeat Erusean holdouts. In 2018, Bandai Namco Entertainment rereleased The Unsung War for the PlayStation 4 as a pre-order bonus for Ace Combat 7, with slight modifications to allow it to run properly on the console's hardware.
  • Ace Combat Zero: The Belkan War (2006) was released for the PlayStation 2, renamed Ace Combat: The Belkan War in Europe. It was the last Ace Combat game developed by Namco before their assets were folded into Bandai Namco Games, who published the game outside Japan, just a week after its launch in Japan. The Belkan War serves as a prequel to The Unsung War, combining ideas and mechanics from both it and Shattered Skies and explaining plot details and lore mentioned in The Unsung War's story. The plot, told through retrospective narration, recounts the exploits of Galm Team, a pair of mercenary pilots hired to defend the country of Ustio and its allies from an invasion by Belka in 1995.
  • Ace Combat X: Skies of Deception (2006) was released for the PlayStation Portable as the first entry in the series to be released on the PSP. The game features the ability for the player to choose their own route through the campaign, allowing for multiple different mission combinations in each playthrough. Its plot follows a war between the neighboring countries of Aurelia and Leasath, and the actions of Aurelia's Gryphus Squadron in the fight against the invading Leasathean forces.
  • Ace Combat 6: Fires of Liberation (2007) was released for the Xbox 360, marking the series' debut on a Microsoft platform. It was the first Ace Combat title to implement online multiplayer and downloadable content, which have become staple inclusions since. Alongside a standalone release, Namco Bandai bundled Fires of Liberation with the Ace Edge, a flight stick designed by Hori specifically for the game, and a custom Xbox 360 console faceplate. Its story revolves around an invasion of Emmeria by the neighboring country of Estovakia, and the subsequent efforts of Emmerian forces to take back their country, led by the pilots of Garuda Team. In 2018, Bandai Namco Entertainment re-released Fires of Liberation for the Xbox One as a pre-order bonus for Ace Combat 7, with slight modifications to allow it to run properly on the console's hardware.
  • Ace Combat: Joint Assault (2010) was released for the PlayStation Portable as the first game in the series to be set in the real world. The game's campaign features cooperative gameplay for up to four players, and new aerial combat mechanics that simplify dogfights. Joint Assault's plot follows the pilots of Martinez Security, a private military company hired to help defeat a heavily-armed global terrorist force.
  • Ace Combat: Assault Horizon (2011) was released for the PlayStation 3 and Xbox 360, with a later release for Microsoft Windows in 2013 through Steam. Assault Horizon features significant gameplay differences compared to other entries in the series, such as a "dogfight mode" and "airstrike mode" to simplify gameplay, a "gritty" Call of Duty-esque art direction, and unique turret sections for helicopters, gunships, and bombers, the first time in the series that these types of aircraft are playable. Set in the real world, but in a different universe than Joint Assault, the game's plot follows the 108th Task Force, a joint coalition of U.S. and Russian forces deployed to defeat heavily-armed insurgencies and criminal organizations.
  • Ace Combat Infinity (2014) was released for the PlayStation 3 as the series' first free-to-play entry. The game featured expansive multiplayer modes and a freemium model. Set in the real world, but in a different universe than Joint Assault and Assault Horizon, Infinity follows the aftermath of a real-world Ulysses incident and the rise of a terrorist organization in devastated Eurasia, with the United Nations enlisting several private military companies to fight back. Infinity's services were discontinued in 2018, with its plot left on a cliffhanger.
  • Ace Combat 7: Skies Unknown (2019) was published for the PlayStation 4, Xbox One, and PC through Steam, and was the first mainline installment released in twelve years. A Nintendo Switch port was published in 2024. Skies Unknown was created based on the commercial success of Ace Combat Infinity, with its mechanics being borrowed from both it and Ace Combat: Assault Horizon. Designed by Project Aces and headed by producer Kazutoki Kono, Skies Unknown features multiple additions to the series, including multiple game modes, enhancements to the aircraft tuning concept from Ace Combat X, and virtual reality support through PlayStation VR. Returning to the series' traditional setting of Strangereal, the game, set during a war between Osea and Erusea over a space elevator, follows the exploits of Trigger, an Osean pilot who is tasked with clearing his name after a false accusation of murder lands him in a penal squadron. The game also features three VR missions set five years before the campaign, following Mobius 1's continued fight against the Erusean holdouts seen in The Unsung War's arcade mode.
  • An untitled Ace Combat entry was confirmed to be in development in August 2021. The new entry is being developed by Namco and ILCA.

Title differences

Some Ace Combat games have differences in their title, depending on the region (NTSC or PAL) the game was sold in:

  • The Japanese Ace Combat was renamed Air Combat in the North American and European releases of the original game. The second game was initially set to be released as Air Combat 2 in the U.S., but by the time of release the game (and series) switched to using Ace Combat internationally.
  • In NTSC territories, the fourth installment of the series is known as Ace Combat 04: Shattered Skies, while in PAL territories the game is known as Ace Combat: Distant Thunder. The Spanish version of the game is known as Ace Combat: Trueno de Acero, which can be translated as Ace Combat: Steel Thunder.
  • The NTSC version of the fifth installment of the game is known as Ace Combat 5: The Unsung War, while the PAL release was renamed Ace Combat: Squadron Leader.
  • In PAL territories, the word "Zero" in Ace Combat Zero: The Belkan War was removed, making it the first game since the series introduction to not have a significant name change in PAL territories.
  • Ace Combat: Assault Horizon Legacy in English-speaking territories was originally titled Ace Combat 3D: Cross Rumble in Japan.

Printed media

With the release of Assault Horizon in 2011, Project Aces created Aces at War: A History, a special artbook detailing the content from Ace Combat 04, 5, and Zero from an in-universe perspective, as well as production commentary. This was packaged with the special editions of Assault Horizon released in Japan. Aces at War: A History would later be updated and rereleased as part of a special edition of Ace Combat 7: Skies Unknown.

In March 2012, ASCII Media Works released Ace Combat: Ikaros in the Sky. A tie-in novel for Assault Horizon, Ikaros tells a story of series character Kei Nagase as she participates in the JASDF's ASF-X Shinden II fighter program.

Reception

Sales and aggregate review scores
Game Units sold Metacritic
Air Combat 2.23 million shipped -
Ace Combat 2 1.092 million shipped 83/100
Ace Combat 3: Electrosphere 1.164 million shipped -
Ace Combat 04: Shattered Skies 2.64 million shipped 89/100
Ace Combat 5: The Unsung War 1.802 million shipped 84/100
Ace Combat Advance 100,000 shipped 56/100
Ace Combat Zero: The Belkan War 792,000 shipped 75/100
Ace Combat X: Skies of Deception 476,000 shipped 75/100
Ace Combat 6: Fires of Liberation 700,000 80/100
Ace Combat: Assault Horizon 1.07 million 78/100
Ace Combat 7: Skies Unknown 6 million 80/100 (PS4)

Ace Combat has been a consistent commercial success, with most mainline installments reaching over one million units shipped. Ace Combat 7: Skies Unknown is the most successful title with over 6 million copies shipped by 2025, followed by Ace Combat 04: Shattered Skies and Air Combat. The games have sold well predominantly in North America and Japan, where over 75% of all revenue was generated from the series by 2008. In total, the Ace Combat franchise has shipped over 20 million copies.

See also

Notes

  1. Japanese: エースコンバット, Hepburn: Ēsu Konbatto
  2. ^ Over 14 million copies shipped by 2018, plus over 6 million copies sold of Ace Combat 7: Skies Unknown after its release in 2019.

References

  1. BANDAI NAMCO Games Inc. "UGSFシリーズ 公式サイト". Archived from the original on April 9, 2015. Retrieved May 11, 2015.
  2. "NAMCO Bandai Games | Ace Combat®: Northern Wings". Namco.com. Archived from the original on January 10, 2012.
  3. Moriarty, Colin (October 25, 2013). "Comparing Two Decades' Worth of PlayStation Launch Lineups". IGN. Archived from the original on October 16, 2019. Retrieved March 20, 2020.
  4. Elston, Brett (April 4, 2007). "Feature: Ace Combat 6: Fires of Liberation". GamesRadar+. Future US. Archived from the original on August 4, 2016. Retrieved November 6, 2020.
  5. "ナムコ、BREW対応シューティング「エースコンバット」" (in Japanese). ITmedia. August 25, 2005. Archived from the original on August 4, 2016. Retrieved February 11, 2021.
  6. CVG Staff (September 1997). "Exclusive Namco/Ace Combat 2 Interview!". No. 190. EMAP Images. Computer and Video Games. pp. 36-39. Retrieved December 22, 2019.
  7. GameSpot Staff (March 24, 2005). "Namco celebrates 50th birthday with compilation". GameSpot. Archived from the original on March 24, 2014. Retrieved October 11, 2019.
  8. Mielke, James (June 22, 1999). "Ace Combat 3: Electrosphere Review". GameSpot. CBS Interactive. Archived from the original on November 6, 2013. Retrieved December 1, 2012.
  9. Pezzile, Sebastiano (February 1, 2019). "Ace Combat 3: l'Evangelion che nessuno conosce". Player.it. Archived from the original on August 18, 2020. Retrieved August 18, 2020.
  10. Treese, Tyler (January 26, 2019). "Ranking the Ace Combat games from worst to best". GameRevolution. Evolve Media. Archived from the original on January 27, 2019. Retrieved August 18, 2020.
  11. Murray, Sean (August 18, 2021). "Bandai Namco Announces New Ace Combat In Development With ILCA, Additional Ace Combat 7 DLC". TheGamer. Retrieved July 18, 2022.
  12. Stanton, Rich (August 19, 2021). "A new Ace Combat game is in development". PC Gamer. Retrieved July 18, 2022.
  13. "Oops". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 132.
  14. "エースコンバット アサルト・ホライゾンの国内限定版!?" [A domestic limited edition of Ace Combat: Assault Horizon?!] (in Japanese). Bandai Namco Games. August 3, 2011. Retrieved August 28, 2018.
  15. "ララビットマーケットACAH限定版の最新情報を入手!" [Get the latest information on the Lalabit Market limited edition of ACAH!]. ナガセ、「エースコンバット アサルト・ホライゾン」を奪取します。 (in Japanese). Bandai Namco Games. August 23, 2011. Retrieved August 28, 2018.
  16. Workman, Robert (November 8, 2018). "'Ace Combat 7' Gets Special 'Aces at War' Bundle". ComicBook.com.
  17. "エースコンバット イカロス・イン・ザ・スカイ|エースコンバット アサルト・ホライゾン". ah.acecombat.jp. Archived from the original on May 3, 2015. Retrieved May 9, 2018.
  18. ^ Ichinoya, Hiroyuki (January 30, 2008). ""『エースコンバット』シリーズ全世界累計1,000万本突破!"". Ace Combat Web (in Japanese). Namco Bandai Games. Archived from the original on March 11, 2020. Retrieved March 19, 2020.
  19. "Ace Combat 2 for PlayStation Reviews". Metacritic. Archived from the original on January 3, 2019. Retrieved December 22, 2019.
  20. "Ace Combat 04: Shattered Skies for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on June 7, 2020. Retrieved July 10, 2020.
  21. "Ace Combat 5: The Unsung War for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on September 17, 2008. Retrieved September 18, 2008.
  22. "Ace Combat Advance for Game Boy Advance Reviews". Metacritic. CBS Interactive. Archived from the original on December 27, 2018. Retrieved July 10, 2020.
  23. "Ace Combat Zero: The Belkan War". Metacritic.
  24. "Ace Combat X: Skies of Deception for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on May 7, 2019. Retrieved July 10, 2020.
  25. ^ Sinclair, Brendan (May 8, 2012). "Dark Souls sells 1.19 million". GameSpot. CBS Interactive. Archived from the original on February 22, 2019. Retrieved July 10, 2020.
  26. "Ace Combat 6: Fires of Liberation for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on April 16, 2019. Retrieved July 10, 2020.
  27. "Ace Combat: Assault Horizon". Metacritic.
  28. ^ Romano, Sal (January 16, 2025). "Ace Combat 7: Skies Unknown sales top six million". Gematsu. Retrieved January 16, 2025.
  29. "Ace Combat 7: Skies Unknown for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on June 24, 2020.
  30. "Tokyo Game Show 2018 BANDAI NAMCO Entertainment Booth Highlights" (PDF). Bandai Namco Entertainment. Archived from the original (PDF) on August 27, 2020. Retrieved August 27, 2020.
  31. IGN Staff (April 17, 2008). "Ace Combat Series Surpasses 10 Million Units Sold Worldwide". IGN. Archived from the original on October 9, 2016. Retrieved February 14, 2021.

External links

Ace Combat
Games
Main entries
Spin-offs
Related games
Developers
Video game franchises owned by Bandai Namco
Original
Licensed
Category
Categories:
Ace Combat: Difference between revisions Add topic